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Illegal Mods & High Pings

Here SysOps can list their MultiPlayer server info and users can send feedback to their SysOps. Or just talk about the MultiPlayer servers they play on. This is not about MultiPlayer in general - please use the MultiPlayer Forum for that!

Post Thu Feb 26, 2004 12:55 pm

Illegal Mods & High Pings

OK Gentlemen,

Every Admins worst nightmare the LAGmonster.
As SysOps what can we do about illegal modders and folks with high ping rates that drag our servers down.
I have not found a decent server side anti-cheat program yet.
LancerGuard is not an option for us as we use the cloak mod for our server deputies. Things like the Nomad Lasers and other weps are on our kick list in IONCROSS Server Operator already.

Has anyone developed good "Server Police" Utilities that will help a Server Deputy in their job. IE) kill someone with one shot, prevent certain mods, kick people with high ping rates, etc. Looking for some thoughts on this issue.

[MC LifesaverM
MC Server Admin

Post Fri Feb 27, 2004 4:05 am

I have banned all unkown gear and anything else in the player enforcemant option in IONCROSS.

Then theres a lag tool which is used server side that prevents players lagging and kicks them when they are the cause of high ping rates.

Im not on the server now and I have forgotten the tool name, I'll post it here later when I'm on the server unless someone beat sme to it.

Post Fri Feb 27, 2004 9:49 am

As far as LG goes, if you really wanted to or found someone to do it, you could edit the LG files to allow cloaking........but I do want to point out that even though using cloaked vessels is an ok way to police your server....your cloaked officers are causing more lag than a speed modder. So you may want to think about another way to police your server. We have 'seen' police forces on our servers and have no problems, cheating is at an all time low at least for the last couple of months. People tend to fear skilled seen pilots, than police that can't be seen, can't fire on modders, and can only wait for their server op to use the class 99 ban button on them....until then, the modders will continue on

Skyevalen - Admin/Server Op
Hunters Association
http://www.sccommand.com/hunters/

Post Sat Feb 28, 2004 6:20 pm

Really, so from your experience running the cloak mod creates a lot of lag?

Also what is everyone's comment about speed mods. What do you allow as your limit? We have had a lot of discussion with our people and are considering limiting it to 3,000 from the existing 10,000



[MC LifesaverM
Lt. Wing Commander
------------------------
Light for the Lost.

Post Sat Feb 28, 2004 6:55 pm

I agree with Skyevalen 100%. Anything that is server-side or client-side that is not vica versa causes more traffic. It is worse with client-side mods as they first have to travel to the server and then from the server to all players.

I am curious though, why the need for cloaks for your police/admins? You can still see them in the chat list so they are not completely cloaked. I do run a "mod" for my police, they are the only ones flying the Anubis but have seen only minor traffic issues with that.

Allowing speed mods is as bad as allowing those police/admin to cloak! Try running the server with no mods or certain server-side mods the client has data on. This is the only true way to reduce traffic (and thus lag), when the server setup matches the client. Like regular modded servers, both the server and client are modded the same and thus traffic is minimized.

---------------
Earendil
SysAdmin of Boston Freelancer server
See server rules and server news for more info.

Post Sun Feb 29, 2004 5:52 pm

I appreciate everyone's input on this subject. We are discussing now in our HQ group limiting speed mods to 1200. Which will be a major change from existing policy, so I think that will be good.

Anyone have any further thoughts on server deputies.
ie.) having an advantage over the user, ship/wep mods, something completely different etc.

Thanks again guys,



[MC LifesaverM
Lt. Wing Commander
------------------------
Light for the Lost.

Post Sun Feb 29, 2004 6:48 pm

My server police are partial to the Eagle, for its hvy loadout capabilities and well it is a powerhouse......Del Cids, Nomad Blasters, Cannonball Missles, CD's or Sunslayers....that kind of loadout.

As far as the Anubis goes, actually it is available in the MP version of the game, just not by normal means so it should not cause any lag actually. An admin has to kick a player to Omicron Minor to get it, and back from there. It has been a tested thing on my server and to no avail there was no added lag from the use of it.

Speed modding does cause a lot of lag unfortunately, probably more because the game does not physically want to allow it. But the side of speed modding you have to take into effect is, if you start your server with it engaged all the transports have just become so fast that all your people wanting to play pirates can't nail them. Just something to think about. I personally run a no-mod server as to no outside mods and only using my own branded true server side open holes/gates and neutral reps modification.

Hope all this helps you later on

Skyevalen - Admin/Server Op
Hunters Association
http://www.sccommand.com/hunters/

Post Mon Mar 01, 2004 1:31 am

Well for Admin mods I take the view if a player knows you have it then they will ask why cant they, so they will mod to get it or worse. Case of best to have One rule for All not just them.

Post Mon Mar 01, 2004 10:32 am

@[MCLifesaverM
I am glad you are considering a fixed speed on your server, but I recommend 600 instead of 1200.
The slower a ship moves though the environment the slower the traffic.
600 is double normal, flyable in asteroids, and is slower than cruise disruptors.
A ship flying faster than a CD is just so wrong on so may levels!

As for server deputies, as some of you know I started that so I have some experience there.

Elite Rules...

I think the best place for server police is in Liberty, NY specifically as the front door.
As most servers have this area no-PvP it's a bad thing for a deputy to fire on players.
Mods that make them invulnerable, OK. Their job is to get screen shots and warn.

Anubis is a great idea, it's visible proof of authenticity/legitimacy. No faking that.

EDIT:
Oh ya, I forgot. I was server deputy on a server (since gone) where I ran a lil app
that gave me some remote server access. (passworded of course) I could bump/kick.
That's all I really needed or wanted. Gets troublemakers off so their victim can
escape and also is valuable in sleuthing out modders and mega-lag creators.

"Got anything for me?" - Trent, A.K.A. 'Mr. Eloquent'

Edited by - Frobozz on 3/1/2004 10:45:42 AM

Post Tue Mar 02, 2004 8:26 am

Well, there is a project in the works called "FLCD" that is very promising in rooting out cheats. You can read about it here:

http://freelancerserver.de.vu/

Hamburg City server currently uses it, and it seems to work very well. They are working on making it available for other server ops. However, it would kick even your server police if they had ANY ini files altered, so no cloaks. But then again, they wouldn't need them. . .

Post Tue Mar 02, 2004 9:51 am

Very nice....IF you can read German!

Post Tue Mar 02, 2004 12:46 pm

As for the 1-hit-kill issue, you can edit newmpcharacter.fl (or whatever it's called) to spawn a ship with multiple weapons on each hardpoint. You gotta be careful when to activate it though, so a n00b can't get the supa dupa koo ship.

Post Tue Mar 09, 2004 8:14 am

FLAntiCheat is a tool made by http://efs.proboards22.com/

it takes out lag people and bans them using a software firewall. Server admins must ask for access to the software part of the fourm, but it's worth it

Otto
Admin of Lansdale Galatica

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