1.1 Patch for FLMM
Folks,
I have extracted the files changed by the 1.1 patch and made them accessable via FLMM to enable or disable. (have submitted the files, awaiting approval and posting)
I have also tracked down the file that stabilises the server in the patch. Its the common.dll, and i have inluded this file as a "mod" for FLMM.
the advantage of this is for the admins who run a modded server, but would like the stability that the 1.1 patch offers, without the varying cheat detections that end up kicking players.
So far i have only tested it on a small LAN server and it seems to work fine. Try it out and let me know how it goes. All feedback (good or bad) will be listened to. All flames will be ignored (except for the creative ones that i can use on others later)
Just my $0.02, but it could just be the cardamine talking.
Violence isn't my only option. Its just what I do best.
Nil Mortifi Sine Lucre
Shaman/Bogsnot/Daremo - GameArena Server
I have extracted the files changed by the 1.1 patch and made them accessable via FLMM to enable or disable. (have submitted the files, awaiting approval and posting)
I have also tracked down the file that stabilises the server in the patch. Its the common.dll, and i have inluded this file as a "mod" for FLMM.
the advantage of this is for the admins who run a modded server, but would like the stability that the 1.1 patch offers, without the varying cheat detections that end up kicking players.
So far i have only tested it on a small LAN server and it seems to work fine. Try it out and let me know how it goes. All feedback (good or bad) will be listened to. All flames will be ignored (except for the creative ones that i can use on others later)
Just my $0.02, but it could just be the cardamine talking.
Violence isn't my only option. Its just what I do best.
Nil Mortifi Sine Lucre
Shaman/Bogsnot/Daremo - GameArena Server