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Making server work with cable router

Here SysOps can list their MultiPlayer server info and users can send feedback to their SysOps. Or just talk about the MultiPlayer servers they play on. This is not about MultiPlayer in general - please use the MultiPlayer Forum for that!

Post Tue Aug 12, 2003 6:49 am

Making server work with cable router

I have a Linksys Etherfast cable/DSL Router Model BEFSR41
I have the latest firmware and would llike to know if anyone can help me out in getting Freelancer server to work with this router. A friend tried to log on and it booted him out saying he didn't use the proper username/password and I didn't set the server up to require a password

Any help is appreciated

Post Tue Aug 12, 2003 1:41 pm

I have a similar linksys.. it's the cable/dsl firewall-router combo.. I recall mine having a default password that was specified in the manual... check your router's book, it should have it in there.

Then once you get in.. first, CHANGE THE PASSWORD! Then you need to go to advanced, then forwarding to specify the freelancer ports to forward to the machine you're running freelancer on. I would also strongly advise getting FLAdmin to manage the server and keep it running, along with LancerGuard for added security against cheaters.

Email me if that didn't make any sense or you need additional help.

-Z

Edited by - Zaphod-WaM on 12-08-2003 14:42:23

Edited by - Zaphod-WaM on 12-08-2003 14:47:51

Post Tue Aug 12, 2003 3:25 pm

I have a DLink DI-704 and it is the best but, er, OK. Pertaining to the Linksys BEFSR41, did you try the default login? It is no user name, password admin. This is public domain info here, (flip the page to read it). This is why as Zaphod says, change it immediately!

You then should set your server a static LAN address. Why? So you can make permenant tunnels for DirectPlay which is part of DirectX which flserver uses. You need only one port, any port, not necessarily the range that FL suggests which is 2302-2304 but you'll probably have less conflicts if you use one of those ports. The second tunnel is for FLAdmin which is used to remotely control your server. That, too, can be any one port. Just remember it along with your IP address when you attempt to log on from afar. Unfortunently your Linksys doesn't allow you to set this up (DLink does) but you can still set a static IP LAN address in Windoze (see pg 75 here).

In the BEFSR41 you will have to redirect all incoming data on those ports to your static LAN address by creating two tunnels. In the Port Range Forwarding screen (page 65 of your manual here) is where you'd make those tunnels. I noticed it mentions you'd have to turn off DHCP to get port forwarding to work. I don't see why if you have your server set to a static LAN address but I guess that's Linksys for ya! (others, please feel free to correct this interpretation)

More good advice from Zaphod, use Lancerguard as you'll have lag problems from modders if you wish to play mod-free. Then all you need are players!

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Earendil
SysAdmin of Boston Freelancer server

Post Tue Aug 12, 2003 3:53 pm

Thanks to both of you for your replies.
I'm a bit perplexed as to why the PW for the router would have anything to do with players being able to access the server. I will try the other points mentioned such as the static IP address. Any further direction/advice is appreciated. (BTW I will change the default password all the same) Should I also PW protect the server with the same PW? Would that make a difference?

Post Tue Aug 12, 2003 8:27 pm

The PW change is mentioned only for your own security. The rest describes what must be done to set up your 'puter and gateway to work with flserver and be seen by the global server.

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Earendil
SysAdmin of Boston Freelancer server

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