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What about the patch!?!

Here SysOps can list their MultiPlayer server info and users can send feedback to their SysOps. Or just talk about the MultiPlayer servers they play on. This is not about MultiPlayer in general - please use the MultiPlayer Forum for that!

Post Sat May 31, 2003 5:07 pm

think it's sloppy code in the first place not to expect people were gonna send things to the server that were'nt expected.. how hard can it be to fix? I'm betting it would'nt be that many lines of code to change or add- basically just cleaning up what they already have

a ban by both ip and id would be nice too

Post Sun Jun 01, 2003 1:19 pm

The fact that the server crashed when some llama connects with a modded client is just down to sloppy coding. It has naff all to do with cheat protection.

If a network packet from the client references something that doenst exist - the server should deal with it gracefully and not crash.

Add in cheat protection and then the server removes the user (or whatever) as well as not crashing in the first place.

Dont tell me they are the same. They are not.

Right now, I would be happier with a server that didnt crash but still allowed m0ngs to cheat - at least then I dont have watch the damn thing all the time to restart it.

And yes I want rid of cheating m0ngs from my server too, but first I want a stable server - crashing is having far more a drastic effect upon my users then cheating seems to be, especially if someone isnt around to manually restarting the damn thing cos the the stupid Error Send request dialog you get.

BTW - does anyone have something to auto-kill/restart servers?

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