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Request for info from modders: Market goods modifications

Here SysOps can list their MultiPlayer server info and users can send feedback to their SysOps. Or just talk about the MultiPlayer servers they play on. This is not about MultiPlayer in general - please use the MultiPlayer Forum for that!

Post Fri May 09, 2003 7:38 pm

Request for info from modders: Market goods modifications

Please note that this is relates to Elite and the DA Patch servers only.

As we approach the final build of the Freelancer Server patch, a request from DA has come out regarding client-side INI modifications:

"We'd like more information about the adding of market goods. If you were do modify a base to sell an item that the server doesn't list on that base or that the server doesn't know about at all (e.g. the new Super-Hamster Gun), it would still appear as available on your client, you could still buy it, but when you launched you would get kicked and logged as a cheater and would revert to your previous save. If this is not the case, please let us know."

Please post your findings here, or mail them to [email protected]. If you've never tried making client-side mods, now is your chance - see what you can accomplish.

Thanks to everyone for their help.
--A

Post Fri May 09, 2003 8:30 pm

you can mod the base's to sell weapons in the game and not get booted but not made up weapons

"MasterChief out".....("Keyes is such a pain in the a$$"

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