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POSSIBLE CURE TO THE MOORING PROBLEM

The general place to discuss MOD''ing Freelancer!

Post Fri Mar 14, 2003 9:37 pm

POSSIBLE CURE TO THE MOORING PROBLEM

[Ship
ids_name = 237001
ids_info = 66493
nickname = ge_armored
LODranges = 0, 200, 300, 2000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = TRANSPORT

do you notice the difference? you are trying to use can_use_moors

why not try it? what harm can it do?

Post Sat Mar 15, 2003 1:09 am

so no-one is interested in a possible answer to something thats been bugging modders for a while?

Post Sat Mar 15, 2003 1:22 am

I think someone has tried that once... I dont think it worked, but im not sure, you'll have to look in the past threads.

Post Sat Mar 15, 2003 3:42 am

It didn't work!

Post Sat Mar 15, 2003 6:03 am

If you try making "Type = FRIEGHTER" instead of TRANSPORT, then it MIGHT work, but dont get your hopes up. The ship may still be to big to dock using berths, but its worth a try. If someone does try this and it still doesnt work, dont blame me! I am just suggesting possible fixes. I dont have the motivation to mess with transports right now - Im trying to get parts of this SDK written for you modders!

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SuPaFrEaK
Editor-In-Chief/Webpage Designer
Freelancer Software Development Kit

Post Sat Mar 15, 2003 7:16 am

I don't get it... I am just unable to dock with cloned (as added new) ships. Doesn't matter what model, big, small. Nothing works. I am getting "We are unable to proces the ships of your size" crap. I am like using Dagger, still the same message. What can possibly be wrong?

berths, moors, freighter, figher, transport - make no difference.

btw, I am testing this in SP (if that makes any difference)

Edited by - XLancer on 15-03-2003 07:18:05

Post Sat Mar 15, 2003 9:03 am

Im pretty sure someone else was haveing that exact same problem, XLancer. There seems to be something with cloning ships - It just doesnt work. It may be because it's trying to process two "different" ships with the same ID number. And what I mean by "different" is - It's the exact same ship (it doesnt matter what you change about the ship) with the same ID, but it is found in two different places in the shiparch.ini file. So I can imagine that it loads one of them just fine, but the other, because it's cloned, gets messed up due to the same ID as the first. I dont know what the effect would be if you change the ID number, but im sure it probably wont work. Anyway, keep trying- eventually you'll get it. I hope this makes sense to you guys, cause it does to me, lol.

And if someone DOES know how to clone a ship and get it to work, please tell. This would be good info to know for many reasons - one being that we could have different "types" of the same ship. Anyway, keep us updated if you find any info on cloning ships. I'd love to know if its possible.


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SuPaFrEaK
Editor-In-Chief/Webpage Designer
Freelancer Software Development Kit

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