weapon projectile speed in relation to accuracy
So when you're in combat and the plus appears in front of an enemy indicating where to fire to hit him...for what weapon speed is that plus leading the enemy?
Since that probably makes no sense, let me use an example. Right now, I have an Eagle with 6 weapons of 600m/s projectile speed (Salamanca Mk II, Tizona del Cid aka shieldraper, and 4 Nomad Energy Blasters) and a Salamanca Turret, which fires its projectile at 700m/s. My question is: when the plus appears in front of an enemy, is it indicating where I should fire for the faster Salamanca Turret to hit the enemy, or for where my other slower-firing weapons should aim to hit the enemy? Sometimes I get the feeling like when I'm locked on they're not dying as fast as they should, which gives me the idea that maybe only my turret is hitting them or something...the whole speed issue kinda pisses me off, cause every class 10 weapon fires at 600 m/s whereas not a SINGLE turret in the game fires at that speed. So if I want speed consistency, I either need to use crappier regular guns or use no turret.
Since that probably makes no sense, let me use an example. Right now, I have an Eagle with 6 weapons of 600m/s projectile speed (Salamanca Mk II, Tizona del Cid aka shieldraper, and 4 Nomad Energy Blasters) and a Salamanca Turret, which fires its projectile at 700m/s. My question is: when the plus appears in front of an enemy, is it indicating where I should fire for the faster Salamanca Turret to hit the enemy, or for where my other slower-firing weapons should aim to hit the enemy? Sometimes I get the feeling like when I'm locked on they're not dying as fast as they should, which gives me the idea that maybe only my turret is hitting them or something...the whole speed issue kinda pisses me off, cause every class 10 weapon fires at 600 m/s whereas not a SINGLE turret in the game fires at that speed. So if I want speed consistency, I either need to use crappier regular guns or use no turret.