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Engines Decoded

The general place to discuss MOD''ing Freelancer!

Post Fri Mar 14, 2003 2:18 am

Engines Decoded

On my search to make my Dromedary's cruise speed exceed that of 300, I did a little snooping around. Here is what I found.

engine_equip.ini

[Engine
nickname = ge_bwfr_engine_01; Border Worlds Freighter Engine
ids_name = 263680
ids_info = 264680
volume = 0.000000
mass = 10
max_force = 48000; After increasing this to 480,000, my normal thrust speed jumped to 800 instead of 80
linear_drag = 599; After increasing this to 5999, my forwards thrust was only 8, and with thrusters on it was 15
power_usage = 0
reverse_fraction = 0.200000; 20% of 80 = 16, or -16 reverse speed
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail
cruise_charge_time = 5; How long it takes this Engine to charge
cruise_power_usage = 20; How much power it needs to charge
character_start_sound = engine_bw_freighter_start
character_loop_sound = engine_bw_freighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_bw_freighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_freighter_kill
cruise_start_sound = engine_bw_cruise_start
cruise_loop_sound = engine_bw_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180

st_equip.ini

[Thruster
nickname = ge_s_thruster_03; Advanced Thruster
ids_name = 263739
ids_info = 264739
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 4000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20; ?
child_impulse = 80; ?
volume = 0.000000
mass = 10
max_force = 72000; This is 200
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 133; Hints to what thruster this is, in this case Advanced Thruster
lootable = true
separation_explosion = sever_debris
LODranges = 0, 20

Still haven't found what I am looking for.



Edited by - machiavelli on 14-03-2003 02:23:23

Edited by - machiavelli on 14-03-2003 02:27:51

Post Fri Mar 14, 2003 2:21 am

I thought maybe editing some numbers in misc_equip.ini might do something but I figured out that that is only the Power Core.

[Power
nickname = bw_freighter_power01
ids_name = 263713
ids_info = 264713
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2900; 2900 units of energy
charge_rate = 290; How fast it recharges
thrust_capacity = 1000; How much thrusting power you have before it goes from 100% to 0%
thrust_charge_rate = 1000; How fast it recharges.
lootable = false

Post Fri Mar 14, 2003 2:31 am

Very nice! I think this might be good.... I mean... I think it might be good for bigger ships...

From the Battleship that Wanderer did, I am gonna start working on RL's Gunship and Cruiser.

I also found a nice Dreadnought. I can get them all in the game so far, but I can't add weapons yet.. Odd.. I'll figure out.. I hope.. This might be good for a heavy ship like the battleship because I think that it should be slower then normal...

Post Fri Mar 14, 2003 3:08 am

Try putting your linear drag to 10, and your Engine force to 3000(don't use ur stafing engines or ur thrusters for the test).

It'll be somewhat like the physics in I-War.

Post Fri Mar 14, 2003 4:34 am

After just reducing the linear drag to 10 and leaving the rest as it were, it was as if I was floating. My top speed shot up into the 200's but it literally took 1 second for each increment in speed. So to get from 0 to 200 it took me about 200 seconds!

Post Fri Mar 14, 2003 4:52 am

Your normal full speed is 80, without no cruise engine on.

You can calculate this from engine data: Engine Thrust (48000) / Linear Drag (599) = 80. for the example above.

When he changed drag by 10x to 5999 top normal speed divide by 10 = 8.

Thruster supposed to double normal speed 8*2 =16 top speed.

Changing Engine Force to 480000 10x should have gave him 800 top speed.

Does the game engine limit this to the maximum of 200 top limit?

Anyway if you want to acellerate faster than taking 200 smoe seconds to get to 200-300 with Force =3000 and Drag=10 Speed=300 Change Mass=10 to smaller say Mass= 1 and instead 200 seconds it should get by 20 seconds. Less mass for the same Force output accelerate faster.

Edited by - Xerx on 14-03-2003 04:54:12

Edited by - Xerx on 14-03-2003 04:58:37

Post Fri Mar 14, 2003 8:09 am

I'll explain more when i've identified the actual value for Cruise Engines.

But Thrusters are in st_equip.ini i believe.

Cruise Engines are based both in st_equip.ini (off the Thrusters) and in the shiparch.ini file.

Basically Parent and Child values are the basis of what it's getting for Cruise Engines, I think. not sure. will tweak more.

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