New Mod to Promote Team Play/Role Playing
Hi people,
I am looking for a team of people that would help me to start making a mod that promotes Team Play/Role Playing. I have played around on some multiplayer servers and I have seen that people seem to go on missions alone and try to get money alone etc. (Before someone flames me and says… I play with others etc… I’m not saying that nobody is playing in groups… just the most are not).I have been kicking around in my head and would like to lay them on ya’ll to see what you think.
What I have in my head is a completely new universe. 2-4 Factions that start on opposite sides of the universe and try to make money to colonize planets, build trade lanes, base, weapons etc. Each faction will have a home planet and 1-2 planets that they control.
While some members of the faction earn money by trading between the planets other members will explore the system that they are in finding jumpholes etc. When the Faction finds a jumphole they could leave it open and use it to explore the new system. If they find later that they need to control the jumphole they can build a jump gate that they control. Reasons to build a jumpgate would be to control trade that goes through the gate. But I am getting ahead of myself.
Just to give you an idea I have tried to create a short description of what I think that the game flow would be like with some ideas to get around the shortcomings of the freelancer engine.
Choosing a faction:
The players would all start on the same planet. In space there would be 2-4 jumpgates (ex: jumpgate1=liberty navy, jumpgate2=some other faction… get my drift?). The user would leave the planet and go through the jump gate in order to choose his faction. The jumpgates would lead to the home planet of the faction. The jumpgates would be one-way so no one could go back to the planet and go through another gate to attack the home base of an enemy faction.
I have more ideas on how to run this but I would like to get a team together before I go on. As you can see from this brief description this mod will be a lot of work. If you would like to help out just let me know what you can do. I am not picky… the only thing that I ask is that you are constructive and open to ideas from others. This mod need everything from programmers, web designers etc.
I would like to follow this schedule:
Time to get the team together – 2 weeks
Preplanning – 2-3 weeks
First systems done – 1 month
Alpha test and Beta tests – 1 month
Game Server start
All right… that’s all for now.
If you intressed just reply here or write me an e-mail.
barFly
I am looking for a team of people that would help me to start making a mod that promotes Team Play/Role Playing. I have played around on some multiplayer servers and I have seen that people seem to go on missions alone and try to get money alone etc. (Before someone flames me and says… I play with others etc… I’m not saying that nobody is playing in groups… just the most are not).I have been kicking around in my head and would like to lay them on ya’ll to see what you think.
What I have in my head is a completely new universe. 2-4 Factions that start on opposite sides of the universe and try to make money to colonize planets, build trade lanes, base, weapons etc. Each faction will have a home planet and 1-2 planets that they control.
While some members of the faction earn money by trading between the planets other members will explore the system that they are in finding jumpholes etc. When the Faction finds a jumphole they could leave it open and use it to explore the new system. If they find later that they need to control the jumphole they can build a jump gate that they control. Reasons to build a jumpgate would be to control trade that goes through the gate. But I am getting ahead of myself.
Just to give you an idea I have tried to create a short description of what I think that the game flow would be like with some ideas to get around the shortcomings of the freelancer engine.
Choosing a faction:
The players would all start on the same planet. In space there would be 2-4 jumpgates (ex: jumpgate1=liberty navy, jumpgate2=some other faction… get my drift?). The user would leave the planet and go through the jump gate in order to choose his faction. The jumpgates would lead to the home planet of the faction. The jumpgates would be one-way so no one could go back to the planet and go through another gate to attack the home base of an enemy faction.
I have more ideas on how to run this but I would like to get a team together before I go on. As you can see from this brief description this mod will be a lot of work. If you would like to help out just let me know what you can do. I am not picky… the only thing that I ask is that you are constructive and open to ideas from others. This mod need everything from programmers, web designers etc.
I would like to follow this schedule:
Time to get the team together – 2 weeks
Preplanning – 2-3 weeks
First systems done – 1 month
Alpha test and Beta tests – 1 month
Game Server start
All right… that’s all for now.
If you intressed just reply here or write me an e-mail.
barFly