**Tutorial** Unlocking Multiplayer Jump Holes
The game seems to know by the "nickname" attribute of the jump hole whether it's locked or not, because changing any other attribute does not change the locked status. This is probably in a DLL somewhere, I don't know.
I've come up with a complex workaround for this problem, so I'd REALLY love for somebody to figure out how to simply set the jump hole property to be unlocked. I've tried adding modified triggers from mission.ini files to system.ini files that unlock gates in single player, but they're ignored.
Anyway, on to the example. The one jump hole that I really wanted working was New Berlin -> Sigma 13. By default, here is what the entry looks like in Data/Universe/System/RH01/rh01.ini:
[Object
nickname = Rh01_to_Bw05_hole
ids_name = 260721
pos = 28710, 0, 21099
rotate = 0, -155, 0
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Bw05
ids_info = 60212
jump_effect = jump_effect_hole
visit = 128
goto = Bw05, Bw05_to_Rh01_hole, gate_tunnel_bretonia
Now, normally when you get close enough to an object in the game it updates your map with the proper name. By default this jump hole does not, however. If you manage to find this jump hole (just W/SW of Planet New Berlin) it won't update your map and the object will be labelled "Unknown Object". Simply change the VISIT value from 128 to 0, and that will fix the problem. Your map will update properly with "Sigma 13 Jump Hole". Trying to dock with it will get you "Access denied".
Edited by - Chips on 10/31/2004 7:40:11 AM