New Upgrades engine, scanners, tractor, hull in Bribes Offer
Now they just are not bribes for faction change. You will get bribes for change a scanner from stock scanner (range limited) to scanner 2 (range doubled). Engines can be changed out from stock to better.
I am redoing script and Card Popups to reflect what is offered for what ship and what can be upgraded. these are scattered all over the universe and must find what you want by exploring looking for that bribe. They are within reason. Beginning in Liberty one guy will have a ge_engine_02 upgrade for your Starflier for example.
In my final Privateer MOD (for SP NoStory) all ship are stripped to the bone and you will have to buy upgrades for even a silly Tractor, I have to make a 'picture' and placeholder it in the equipment options to buy. Different tractors will have different ranges. All ships you buy you will have to add your stuff to it, they are completely bare just like in the origninal Privateer. New place holder are scanners, engines, tractors, and power plants equipment to add and remove.
I am making the cheese shield and nanobots from 100$ to 1000$ and harder to get.
I want to replace them with Repair robot like in the original Privateer. Diferent ones repair diferent rates. This is a drastic gameplay change so I will make that optional.
I may completly remove shield batteries and nanobots complety and when you buy one at a base, it will be a repair bot for nanabots equipment regenerates systems, and hull but stiil take damage to wings, weapons and stuff as normal. Sheild battery will be a equipment add on to double regenerate shield faster. Like in the Original Privateer.
I can do this with everthing and those that can not be seen. First level scanner will be plain black and white, next level gives friend or foe, next gives double range (pirates love them). Engines power out puts, shields, Power plant (hidden), thrusters, Hull armour, changes to Positron, Gravitron, and Molecular shield resistances to make them more pronounced default is 20%, to 40% changes.
I will put in all my new missions cargo runs, special events, Simulated Dynamic Economy.
Yeah, this will kick ass. Total Frelancer to Privateer Conversion.
Then I should write a whole new plot mission campaign that can be played as a good, bad, or any way you want instead of the goody guy. Like in the Original Privateer. Voices may lacking.
Why did they not just remake Privateer as we all wanted in the first place? Did you guys see how much SO and So screwed up a classic like Master of Orion 3?
Edited by - Xerx on 13-03-2003 02:50:26