Fri May 23, 2003 8:01 pm by Ut
I was reading the thread on your forums, MSensei, about the troubles you were having with the Train engine swapping. It seemed kind of old, so I decided not to bump it, but I thought of a solution to that problem, and other engine balance issues.
The easiest way to balance the engines between BIG ships and little ships is by use of the linear drag. If you give the large ship hulls a linear drag of 599, and the small ship engines a drag of 599, then the ship should travel around rather slowly. Alternatively, if you put a big ship engine in a small ship (each of which should have a linear drag of 1), the ship should rocket across the sky, but be uncontrollable.
Also, if you increase the mass of the ships they then require more powerful engines to accelerate, and take longer to decelerate. I honestly think the major issues with unrealistic ship handling deals with mass, not drag. Since ideally every ships top speed would be ~c, acceleration should be the overall balance of the game. Since there are no manouvering thrusters in the game, the drag is required to navigate, but that doesn't affect acceleration much.
Also, your server r0xz0rz.