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***Unlocking SP gates***

The general place to discuss MOD''ing Freelancer!

Post Thu Mar 13, 2003 11:07 pm

Xerx,

I would just happen to like all three of those mods, as I would think them as very nifty.
Thanks.

Post Fri Mar 14, 2003 4:36 am

Yes, i did send the M1a main file to D8alus so he can place it in his NoStory MOD to save time.

If it is not uploaded by Friday, he may be busy (so am I). I will Modify his MOD and Upload the new version and give credit where due.

The story line MOD with OpenGates I find must be done somewhat different since M1a and M1b missions are linked together (stuff gets flushed out and your locked in Liberty until M4). I am trying a more elegant solution to this. it takes time to play through that boring two M1 missions over and over.

I e-mailed the file to some people to try it out NoStory Open gates version. That file must be used with NoStroy MOD.

If things are getting out of hand, I may need to organize these MOD's since it can get very confusing.

I am waiting to hear back from D8alus on the M1a file I e-mailed him,; to see if he even did get it -and if he is getting it put into his MOD just so we do not duplicate each others work. There was over 250-300 jumgates, hidden worm holes, secret systems, blocked trade lanes and bases...I opened up a hell of alot of stuff! Much more than is in MP.

Post Fri Mar 14, 2003 4:48 am

Xerx, if you want, I could put the file up on my webspace for people to download, possibly coupled with the Nostory mod.

Edit: But also, I would need the file first. Heh.

Edited by - Sabin on 14-03-2003 04:48:49

Post Fri Mar 14, 2003 1:11 pm

OK I am finished OPENGATE MOD. I do not know where to send it at Lancersreactor here for upload so I e-mailed it to HCL. This site does not tell you where to send MOD for submission.

I am sending a e-mail with the file OpenGate.zip MOD to all you ask here also, so you do not have to wait and Sabin and others put on your website if you like.

This MOD opens ALL gates, wormholes, sectret areas to be found for use with full story mode in single player complete from the start.

Any bugs or things that I missed (there are hundreds of things hidden) tell me or e-mail me. Enjoy!
________________________________________________________

@Blackie @STARNOVA, I tried to e-mail the MOD but your e-mail adress in profile sent it back to me saying your mailbox does not exist.

Edited by - Xerx on 14-03-2003 13:38:02

Post Fri Mar 14, 2003 1:28 pm

The OpenGate mod is now up (as sent to me by Xerx) on my webspace.
The location of the file is: http://sabin.rooms.rubberrooms.net/OpenGate.zip
Enjoy.

Post Fri Mar 14, 2003 7:48 pm

Xerx,

Does this mod work if you are past Mission 1? I have completed misson 1 & 2, so I can go to Colorado, Texas and California. However, I want to explore before doing mission 3.

I got the zip file from Sabin's site, made the Open_M01A.ini to M01A.ini, restarted the game but the other gates and holes are still 'access denied'.

Was there another step? Does the unlock gate code have to go into your last successful mission ini file?

Thanks,

SMATZ

Post Fri Mar 14, 2003 10:31 pm

You must start a completely new game for them to take effect.

Post Sat Mar 15, 2003 1:53 am

Yes, sorry that I forgot to put that in the readme file. You must start a NEW game for MOD to take effect. It will not work on existing savegames.

Actually you only need to complete the very first M1a, but you will be 'forced' to land on Pittburg to finish part A of M1. You could go somewhere elso by another gate but things get screwed up. So I advise land on Pissburg, finish part M1b with King and take out the Liberty Rouge Base, finally that is the end of mission 1a and 1b. Now go cruise the galaxy at level 2 pilot and come back for next mission once the money goal is reached.

Some of the jumps like to Alaska system in Liberty system is hidden. It is called Li05. The gate is enabled but you will not find it. It is scripted to appear then be removed after its in-game function. I am working on OpenGates2 MOD to leave all the scripts for the hidden systems like Alaska and bases like Osiris to remain permantely open and exist to return AFTER finishing the game, end of Mission 13.

I take the choice scripts and fighters and bases, and wormholes, then I am going to place them in M1a so that all places possible to visit during the SinglePlayer game will be available; of course this would mess up the story line so M1a would be for NoStory NOD and for this "Story Open Gate MOD" I will place them scripts in the last Mision 13 folder so that all places visited when finishing Single Player game story will become "active and Permenate" again. Go Alaska!

Or, I could just script them all exist now from start; I would not know how it would effect the story line, since the story is supposed to trigger these events...

Now from our sponsor other news on from the front...Live on TV.. March 21...

I am also working on new Random missions for caro runs and change the Job type offers to much more challenging missions and interesting cargo (Beer Run for Presidente's Party on Mollies Pirate Base), assination (Bring me the head of So Damn Insane somewher in the Border Worlds Sigma Group), and stuff for the higher pay. They are randomized script from a pool of about 30 I made so far to be placed there every time you start a new game.

I am in proccess to write a Unlimited Random Special Mission Generator to run on the fly. I wish I knew more of C+, I was taught Fortran decade ago. I have a working program but it is not in C language, thus it only does it magic when out of game. I am fast learner, may take me a month to finish, but it will be cool to run while playing FL. Just like good Old Privateer, which is my final goal.

This game is way too easy, I am going to make alot stuff buyable like engines, shields, scanners, modify cheese nanobots with a unique Repair Robot, the more nonabots you have, the better he works to regenerate the hull; if you ned to use them up in an emergency, then the Repair Robot will work slower. Same for the Shield Regenerator and its batteries. More on this later, I have alot going on right now. Look for more cool stuff coming your way.

Post Sat Mar 15, 2003 9:41 am

Xerx,

Can I put all the gate/hole unlocks in my last successfull mission? Would that activate them?

Thanks,

SMATZ

Post Sat Mar 15, 2003 1:27 pm

Xerx,

I had another thought. Could I put the unlock codes in my present, but unfinished current mission or do I have to put them in the next unstarted mission?

Can you tell I want to explore?

Thanks again,

SMATZ

Edited by - smatz on 15-03-2003 13:28:07

Post Sat Mar 15, 2003 3:33 pm

You should be able to put them all in the mission_complete trigger for your current mission...it should be near the bottom of the ini

Post Sat Mar 15, 2003 7:42 pm

For some reason after leaving the new york system jump holes and gates are locked on return.

Post Sat Mar 15, 2003 8:49 pm

has anyone tried editing these lines in the initialworld.ini?


;@#Group File

[locked_gates
locked_gate = 2926089285         ;St01_to_St02_hole ;St01_to_St02_hole
locked_gate = 2926433351         ;St01_to_St03_hole ;St01_to_St03_hole
locked_gate = 2460445762         ;St02_to_St01_hole ;St02_to_St01_hole
locked_gate = 2263303234         ;St03_to_St01_hole ;St03_to_St01_hole
locked_gate = 2284213505         ;Li05_to_Li01 ;Li05_to_Li01
locked_gate = 2293678337         ;Li01_to_Li05 ;Li01_to_Li05
locked_gate = 2711806985         ;Ku06_to_Ku07_hole ;Ku06_to_Ku07_hole
locked_gate = 3051899916         ;Ku07_to_Ku05_hole ;Ku07_to_Ku05_hole
locked_gate = 2640501769         ;Ku05_to_Ku07_hole ;Ku05_to_Ku07_hole
; Mission 4 ;
locked_gate = 2541540999  ;Iw03_to_Li01 ;Iw03_to_Li01
locked_gate = 2963174661         ;Li01_to_Iw03 ;Li01_to_Iw03
locked_gate = 2314954114 ;Iw03_to_Br04_hole
locked_gate = 2193365380 ;Br04_to_Iw03_hole
; Mission 5 ;
locked_gate = 2350144385         ;Bw01_to_br03_hole ;Bw01_to_br03_hole
locked_gate = 2384076422         ;Br03_to_br04_hole ;Br03_to_br04_hole
locked_gate = 2919942795         ;Br03_to_bw01_hole ;Br03_to_bw01_hole
locked_gate = 2747303563         ;Br04_to_br03_hole ;Br04_to_br03_hole
; Mission 6 ;
locked_gate = 2749302404         ;Br04_to_br05_hole ;Br04_to_br05_hole
locked_gate = 3080351366         ;Br05_to_br04_hole ;Br05_to_br04_hole
; Mission 9 ;
;
; Mission 10 ;
locked_gate = 3157307012         ;Bw05_to_Ku06_hole ;Bw05_to_Ku06_hole
locked_gate = 2675819466         ;Bw05_to_rh01_hole ;Bw05_to_rh01_hole
locked_gate = 2694587652         ;Ku06_to_bw05_hole ;Ku06_to_bw05_hole
locked_gate = 3015759243         ;Rh01_to_Bw05_hole ;Rh01_to_Bw05_hole
locked_gate = 2254122510         ;Rh02_to_Rh04_holeb ;Rh02_to_Rh04_holeb
locked_gate = 2578962883         ;Rh04_to_Rh02_holeb ;Rh04_to_Rh02_holeb
; Mission 11 ;
locked_gate = 2444625543         ;Li01a_to_Li01b_hole ;Li01a_to_Li01b_hole
locked_gate = 2980035276         ;Li01b_to_Li01a_hole ;Li01b_to_Li01a_hole
npc_locked_gate = 3080351366  ;Br05_to_br04_hole
npc_locked_gate = 2749302404  ;Br04_to_br05_hole
npc_locked_gate = 2384076422  ;Br03_to_br04_hole
npc_locked_gate = 2747303563  ;Br04_to_br03_hole
npc_locked_gate = 2350144385  ;Bw01_to_br03_hole
npc_locked_gate = 2919942795  ;Br03_to_bw01_hole
npc_locked_gate = 2694587652  ;Ku06_to_bw05_hole
npc_locked_gate = 3157307012  ;Bw05_to_Ku06_hole
npc_locked_gate = 2675819466  ;Bw05_to_rh01_hole
npc_locked_gate = 3015759243  ;Rh01_to_Bw05_hole
npc_locked_gate = 2578962883  ;Rh04_to_Rh02_holeb
npc_locked_gate = 2254122510  ;Rh02_to_Rh04_holeb
npc_locked_gate = 2293678337  ;Li01_to_Li05
npc_locked_gate = 2284213505  ;Li05_to_Li01
npc_locked_gate = 2444625543  ;Li01a_to_Li01b_hole
npc_locked_gate = 2980035276  ;Li01b_to_Li01a_hole
npc_locked_gate = 2640501769  ;Ku05_to_Ku07_hole
npc_locked_gate = 3051899916  ;Ku07_to_Ku05_hole
npc_locked_gate = 2711806985  ;Ku06_to_Ku07_hole
npc_locked_gate = 3051850763  ;Ku07_to_Ku06_hole
npc_locked_gate = 2926089285  ;St01_to_St02_hole
npc_locked_gate = 2460445762  ;St02_to_St01_hole
npc_locked_gate = 2926433351  ;St01_to_St03_hole
npc_locked_gate = 2263303234  ;St03_to_St01_hole
npc_locked_gate = 2382233355  ; ???
npc_locked_gate = 2569281742  ; ???
npc_locked_gate = 2963174661  ;Li01_to_Iw03
npc_locked_gate = 2541540999  ;Iw03_to_Li01
; Easter Egg Systems - Player is allowed to go to these systems, but not NPCs
npc_locked_gate = 2259929730 ; Hi02_to_Ew06_hole
npc_locked_gate = 3128701573 ; Hi01_to_Ew05_hole
npc_locked_gate = 2974773122 ; Ew01_to_Li01_hole
npc_locked_gate = 2942653837 ; Li04_to_Bw05_hole
npc_locked_gate = 3030328194 ; Ew04_to_Hi01_hole
npc_locked_gate = 3163920771 ; Bw05_to_Li04_hole
npc_locked_gate = 3128521351 ; Hi01_to_Ew04_hole
npc_locked_gate = 2868648589 ; Li01_to_Ew01_hole

Post Sat Mar 15, 2003 11:33 pm

I tried editing initialworld,ini but it has no effect. It is read in while missions are completed to tell the program WHAT to do.

@eric1961

You are having problems with the MOD? I tested it very extensively and come back to New York system, no problem. Has anyone else have problems? I will look into this. I assume you did start a new game and completed both parts Mission 1a and 1b?

On poster said he could not even get it to work at all. I know you must be careful with M1a.ini files; since if you look at it with Wordpad, some newer versions of Microstuck Windows has a nasty problem of sometimes converting it into a plain TXT file destroying it. I run W98 SE2.

Can people tell me that are using it if the OpenGate MOD IS WORKING for them? I have absolutely no problem with it. I need more info from people to fix any problems...Thx.

---------------------------------------------------

Edit: During playing the full SP game, some Mission will "relock" the gates. The mission M4 where you must run for your life to get out of Liberty System to Bretonia, will lock the gates. After you get further into story, the gates will open back up again, and finially the gates are most all are open at the end of last M13.

eric1961, what mission and where are you at (system and what Jumgate) when are you on in your New game? This could be the problem, since normally you are NOT supposed to be outside of Liberty System when when the M4 story line kicks in and LOCKs all Liberty gates! But M4 will not start until you are on Manhattan in the New York system; you would not be outside new York, I need to look at the script.

I may have to make a new version to make all story script locks from occuring? That is part of the storyline; if there are problems, I may have to alter some of them.

Edited by - Xerx on 16-03-2003 00:01:51

Post Sun Mar 16, 2003 12:25 am

I have no problems with using it whatsoever.

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