Yep, the jumpholes in particular I'm having trouble with are the New Berlin -> Sigma 13, and Sigma 13 -> New Berlin. Remember, this is MULTIPLAYER I'm working with, not single player.
There are others, but these are the ones I've been experimenting with. This is what I've discovered so far:
1) The New Berlin -> Sigma 13 jumphole (Rh01_to_Bw05_hole in the Universe/System/RH01/RH01.INI) by default does not even show up on the map in multiplayer. If you happen to come across it, it's titled "Unknown Object". If you set the property VISIT to 0 instead of 128, the jumphole will appear on your system map in the game, and it will be labelled correctly as "Sigma 13 Jumphole". However, trying to dock with it results in the message "Access denied."
2) If you copy the NICKNAME property from another working jumphole in the same system overtop of the locked one, (I used Rh01_to_Rh02_hole) then the jumphole will function and take you to Sigma 13. The problem with this is you have to comment out the original Hamburg jumphole in order to make this temporary one work. Otherwise your autopilot will try to take you to the coords of the real Hamburg jumphole. This tells me the lock is based on the nickname, since changing only that results in a working jumphole.
3) I attempted to use the NICKNAME from a working jumphole to Sigma 13 from Sigma 17 and copied that over the New Berlin -> Sigma 13 jumphole NICKNAME, which lets me dock! The problem is it crashes the server once it tries to load the target system.
4) I tried pasting in a custom TRIGGER from one of the single player missions that calls the method to unlock the specific gate, but apparantly only the mission.ini files can use the triggers.
What I'm going to try now is make sure the destination INI contains the right source nickname for the jumphole, as I'm about out of ideas. I hope this all makes sense!
By the way, the initialworld.ini has nothing to do with the multiplayer gates being locked as some people have said. Doesn't matter if I comment them out or not, the results are the same. I'm thinking one of the DLLs has info about the specific gatenames being locked.
Hrm, maybe I should start a new UNLOCK MP GATES thread.
Edited by - Darsint on 13-03-2003 07:38:29