Wed Mar 12, 2003 10:31 pm by Norfleet
Weapons already DO drop. The file which defines them is missions/lootprops.ini. That defines the probabilites of any specific item dropping.....provided that the unfortunate victim actually *HAS* one. If, however, the victim lacks the item, he cannot, obviously, drop it. None of that "swarm of bugs dropping a huge suit of armor" stuff.
Reading through there, it's obvious that, at one point, shield generators were supposed to drop, but ships/loadouts.ini controls what enemies are equipped with, and, for some unexplained reason, somebody went through the bother of creating 30 clones of the existing shields just for NPCs, with crippled regeneration. I've fixed this, and now NPC shield generators both properly regenerate and drop, and the change works entirely serverside: Clients need to download/install nothing for it to take effect.