Humblehawk: You hit the nail on the head. It's fun for a while but there's no longterm incentive.
Things I'd like to see changed /modded:
1) Dependency on fuel in cargo holds to use thrusters (not standard thrust).
2) Logging off of the server without docking leaves your ship in play, just sitting there in space ready to be destroyed (I remember running out of turns in TW w/a Cargo Transported loaded with precious equipment and the feeling of anxiety as I logged back on the next day to await my destiny). Ok..proably not possible since this is in the server code most likely.
3) Player purchasable Battleships and/or larger cargo ships
4) NPCs w/attitude governing the New York system to protect the noobs
5) Player purchasable home bases (I doubt planets are possible but that would be nice too)
6) Persistent groups (ala corporations in TW)
7) Player purchasable persistent mines (to construct minefields) which would require a ship that could hardpoint mount a specific type of persistant mine class.

Remove regenerating shields (for most ships) and boost the shield battery capacity of ships.
9) Possible removal of nanobots (for most ships). Force all repairs to be done at bases or change nanabot repair to repair only subsystems and not hull damage. Speaking of which, can anyone confirm whether damaged sub systems actually malfunction?
There's more but that's a starter
(edited: I doubt that many of my ideas may not be possible without changes to the core of FL...unfortunately)
-V
Edited by - vovin on 14-03-2003 17:10:43