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ADDITIONS, MODS, PATCHES FOR FREELANCER (from russian fans)!

The general place to discuss MOD''ing Freelancer!

Post Wed Mar 12, 2003 3:00 pm

ADDITIONS, MODS, PATCHES FOR FREELANCER (from russian fans)!

I understand english well, but I speak very bad. Ups!

Dear friends!

If the following information is interesting for you - please tell it to developers! Who knows, maybe we help! And maybe we are near the birth of the masterpiece.

Additions, which possibly go as PATCHES (for single version!!!):

1. docking manually (as in old, good Elite) - not all planets can afford the splendid high-tech modules of the link-up, ye?

2. docking for money (or refer to point 1). Business, my dear pilots, business

3. The Button "SOS" -possible where the button - "hail". (They ask me about help - shall we help?)

4. The Priority System:
A) They attack you and suddenly...going away (more important deal)
They attack you. You link with them (with walkie-talkies) - "hey - lets make love not war" (or something else). Ok!!! Or not ok!!!....

5. Missions in space (not only in bars...)
A) Somebody gives you mission in space (task depends on Your status, level)
Accidentally

6. Interactive change the prices on goods
A) when you bring many goods to the planet
in a case of politic changes (the upheavals, restrictions of the import - "see news!"

7. Possibility to make a team (not only you). I have money and I want to have a team of rangers, ok?

8. Possibility to buy any ship in the game (super battleship)

9. Possibility to destroy any building in game (station, big spaceships etc) It depends on your weapon. OK?

10. In bar:
A) In independence from status some people can offer the cooperation (money solve many problems even with enemy, yes?)
Agent-provocateurs give you the missions (i.e. send you (to the trap)...to death!)

11. Cockpit:
A) Not - "head in space" (where the equipment is?)
Take away laser flashes, overlaying half of the screen!!!

12. Balance of power - strange, when in one space system - all ships - ate move and bad shoot, but in other - monsters-murderers

***
Additions to the second version of the game (FREELANCER2):

1. Different docking modules, depending on the wealth of the planet (now - all dockings SAME (Microsoft monopoly)
2. Possibility to sit to the planet - directly - without any dockings (îîîîî .......well!)
3. Possibility to use Sun Power(for instance, as in Elite - to change your batteries)
4. Possibility to be the member of clan (police or hacker etc)
A) different Ranks (captain, general or mini hacker, super hacker etc)
Their own bases, channels of information

5. Possibility to capture big ship (we get into ship and....its yours my friend)
6. Possibility to destroy(or no!!!!) planet!!!( with weapons of mass destruction)
7. Possibility to escape (with escape pod)
8. Possibility to create your own economic system, control trade ways
9. Possibility to build your base in deep space ..
10. Possibility to take power in all galaxy (AAAA!!!) Im - the KING!
11. Possibility to make something from equipment i have in my baggage(hold) (for instance, weapon, ship?)

***
I think - this changes and additions are not a problem for Microsoft and modern computers. So............ - we have a chance.

Respectfully yours

RaK

Post Wed Mar 12, 2003 3:20 pm

I have to say, you've just listed everything i expected freelancer to be

that my friend, is true open-ended

lets hope in future versions they can add, if only half of that

RaK

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You just washed up here or something?

Post Wed Mar 12, 2003 4:03 pm

Yeah most of the stuff is good ideas, some which can already be made now.

Post Wed Mar 12, 2003 4:10 pm

some nice new idea's here for me the detailed cockpit + interior of ship is still high on my wannahave list.

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