Poissiblity to make battleShips and Bases destroyable
you see to noticed that all ships have hit points so that meants they can be shot at and be destraoyed, and thoses "CollisionGroups" must animate the ship being blown up! just like the battleship mod! I'd tryed destroying it! it blows up pretty well!
This is a Ku_battleship i'm using it as an example. this is one of the battleships you dock with as a base! see noticed there is hit points on it????
root_health_proxy = true this line might indicate to make the ship destructable maybe ??? like turn it on and off like so??
this file also list all ships that are in the game all of them! piliable and non piloiable! if we can just compile a list of the of them all maybe make them so you can buy them!
[Ship
ids_name = 237025
ids_info = 66553
nickname = ku_battleship
LODranges = 0, 900, 1500, 2500, 20000
msg_id_prefix = gcs_refer_shiparch_Kusb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 100000.000000
hold_size = 1000000
hit_pts = 69300 <<<<<<<<<<<<<-------------------------------------------- Hit Points
explosion_arch = explosion_rh_battleship <<<<<<<-------explosions!
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
docking_sphere = berth, HpDockMountA, 2, Sc_open dock A
docking_camera = 0
fuse = ku_battleship_body_fuse, 0.500000, 1
fuse = ku_battleship_burning_fuse02, 0.500000, 17325
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
[CollisionGroup
obj = ku_cntrltwr_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 50.000000
separable = fuse = ku_battleship_body_fuse, 0.500000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_battleship_dmg_tower_cap
hit_pts = 69300
root_health_proxy = true
[CollisionGroup
obj = Ku_nose_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = fuse = ku_battleship_body_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse01, 0.500000, 17325
group_dmg_obj = ku_battleship_dmg_nose_cap
group_dmg_hp = DpNose
hit_pts = 69300
root_health_proxy = true
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