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The-Starport

transport_small mod

The general place to discuss MOD''ing Freelancer!

Post Tue Mar 11, 2003 10:40 pm

transport_small mod

i just built my own small transport ship

tested it out in multiplayer
now i'm stucked

i can't dock at space stations with mooring fixtures (like newark station)

(mission property is can_use_berths - witch means, it should dock like a normal ship)

i can land on each planet, like manhatten & stuff

>>>
that's what i added in shiparch.ini

[Ship
ids_name = 237057
ids_info = 66611
nickname = custom_transport
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_berths
LODranges = 0, 300, 900, 4500
type = TRANSPORT
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 750
fuse = intermed_damage_transport02, 0.000000, 375
linear_drag = 1.000000
mass = 500.000000
strafe_force = 3000000
nanobot_limit = 100
shield_limit = 100
hold_size = 1000000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_cargo_pod, HpCargo01, HpCargo02
steering_torque = 700000.000000, 700000.000000, 300000.000000
angular_drag = 2500000.000000, 2500000.000000, 2500000.000000
rotation_inertia = 1200000.000000, 1200000.000000, 1200000.000000
nudge_force = 150000.000000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 30000
cockpit = cockpits\liberty\transport_small.ini
camera_offset = 80, 350
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hp_type = hp_mine_dropper, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_thruster, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_countermeasure_dropper, HpEngine01, HpEngine02, HpEngine03, HpEngine04
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpEngine02, HpEngine03, HpEngine04

<<<

next problem is:

the equipment slots are called "turret" - but i can only buy minedroppers

so that ship got no self defense exp. mines, lots of mines

next problem is the engine

the balistic isn't good enough - with afterburner, the ship goes only 90 m/s - without approx 70

AND it draw's some very nasty looking smoke rings around the engine

---

some help plz

Post Tue Mar 11, 2003 10:58 pm

changed this in shiparch.ini
>>>
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_berths
LODranges = 0, 300, 900, 4500
type = FREIGHTER
<<<

no i'm able to dock at docking rings & jump gates

the only thing you have to do is fly straight to the ring - in any other chase, the ship chrashes with the ring / gate - the auto pilot A.I. is too dumb for other landing sequences

---

1st problem partly solved
2nd problem - i got no guns on my ship - anyone knows how to fix it?

i read the battleship tutorial, but the methode to get a working shield onto my super freighter doesn't work

BUT: alpha testing rox >
i just traded approx 15k water from manhatten to pittsburgh

Post Tue Mar 11, 2003 11:19 pm

my guess as to why you only have mine droppers is cuz of this line

hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01

change it to

hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
and add the following....
hp_type = hp_turret_special_2, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_turret_special_3, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_turret_special_4, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
(etc up to hp_type = hp_turret_special_10 if you so desire)

hopefully you will now be able to buy turrets for your transport.
however if you prefer guns. then replace

hp_type = hp_turret_special_1 with
hp_type = hp_gun_special_1.. and so on

hope that helps

...Just a random thought from a random mind

Post Wed Mar 12, 2003 12:07 am

kk, i messed with it - it works, something like that

hardpoint config now looks like this

>>>
hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_turret_special_2, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_turret_special_3, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_turret_special_4, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_cargo_pod, HpCargo01, HpCargo02
hp_type = hp_mine_dropper, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_thruster, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_countermeasure_dropper, HpEngine01, HpEngine02, HpEngine03, HpEngine04
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpEngine02, HpEngine03, HpEngine04
<<<

the problem: no shields or any stuff

only 4 additional countermeasue slots ?! - but i can put a thruster or a minedroper on that slots

Post Thu Mar 13, 2003 6:17 pm

how do i make this ship buyable at manhattan?

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