transport_small mod
i just built my own small transport ship
tested it out in multiplayer
now i'm stucked
i can't dock at space stations with mooring fixtures (like newark station)
(mission property is can_use_berths - witch means, it should dock like a normal ship)
i can land on each planet, like manhatten & stuff
>>>
that's what i added in shiparch.ini
[Ship
ids_name = 237057
ids_info = 66611
nickname = custom_transport
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_berths
LODranges = 0, 300, 900, 4500
type = TRANSPORT
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 750
fuse = intermed_damage_transport02, 0.000000, 375
linear_drag = 1.000000
mass = 500.000000
strafe_force = 3000000
nanobot_limit = 100
shield_limit = 100
hold_size = 1000000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_cargo_pod, HpCargo01, HpCargo02
steering_torque = 700000.000000, 700000.000000, 300000.000000
angular_drag = 2500000.000000, 2500000.000000, 2500000.000000
rotation_inertia = 1200000.000000, 1200000.000000, 1200000.000000
nudge_force = 150000.000000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 30000
cockpit = cockpits\liberty\transport_small.ini
camera_offset = 80, 350
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hp_type = hp_mine_dropper, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_thruster, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_countermeasure_dropper, HpEngine01, HpEngine02, HpEngine03, HpEngine04
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpEngine02, HpEngine03, HpEngine04
<<<
next problem is:
the equipment slots are called "turret" - but i can only buy minedroppers
so that ship got no self defense exp. mines, lots of mines
next problem is the engine
the balistic isn't good enough - with afterburner, the ship goes only 90 m/s - without approx 70
AND it draw's some very nasty looking smoke rings around the engine
---
some help plz
tested it out in multiplayer
now i'm stucked
i can't dock at space stations with mooring fixtures (like newark station)
(mission property is can_use_berths - witch means, it should dock like a normal ship)
i can land on each planet, like manhatten & stuff
>>>
that's what i added in shiparch.ini
[Ship
ids_name = 237057
ids_info = 66611
nickname = custom_transport
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_berths
LODranges = 0, 300, 900, 4500
type = TRANSPORT
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 750
fuse = intermed_damage_transport02, 0.000000, 375
linear_drag = 1.000000
mass = 500.000000
strafe_force = 3000000
nanobot_limit = 100
shield_limit = 100
hold_size = 1000000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_cargo_pod, HpCargo01, HpCargo02
steering_torque = 700000.000000, 700000.000000, 300000.000000
angular_drag = 2500000.000000, 2500000.000000, 2500000.000000
rotation_inertia = 1200000.000000, 1200000.000000, 1200000.000000
nudge_force = 150000.000000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 30000
cockpit = cockpits\liberty\transport_small.ini
camera_offset = 80, 350
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hp_type = hp_mine_dropper, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_thruster, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_countermeasure_dropper, HpEngine01, HpEngine02, HpEngine03, HpEngine04
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpEngine02, HpEngine03, HpEngine04
<<<
next problem is:
the equipment slots are called "turret" - but i can only buy minedroppers
so that ship got no self defense exp. mines, lots of mines
next problem is the engine
the balistic isn't good enough - with afterburner, the ship goes only 90 m/s - without approx 70
AND it draw's some very nasty looking smoke rings around the engine
---
some help plz