Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

**UTILITY** New INI converter

The general place to discuss MOD''ing Freelancer!

Post Wed Mar 12, 2003 1:23 pm

Read above on command line usage?

How is that supposed to help me?

I run the exe, it closes before i can even type in any commands.

What am I supposed to use the command prompt? If so what do I do?

Post Wed Mar 12, 2003 1:26 pm

Ok i dragged and dropped into the command prompt to get it to work.

Now to use it.. Ill post if i have problems
thanks.

Edited by - Aceria on 12-03-2003 13:26:15

Post Wed Mar 12, 2003 1:29 pm

@ poster above. you dont type the commands in the program. you run the program with the commands as parameters. Just open a ms-dos window. browse to the file and type the line as desrcibed by the author of this thread. then the program will run with the parameters

edit: hehe you beat me too it nm this post

-------------------------


Edited by - AlphA on 12-03-2003 13:30:18

Post Wed Mar 12, 2003 1:35 pm

yeah thanks everything is working fine now

i thought it was stand alone at first

Post Wed Mar 12, 2003 1:57 pm

Just a warning to all, be careful encoding anything with flini, it doesn't seem to work right atm. I have various issues that went away when i replaced unchaged files with the orignals or just used un-encoded(text) files.

Post Wed Mar 12, 2003 5:29 pm

Ok, looks like it's got some fairly major problems. I'll work on cleaning it up today and hopefully post a fixed version this afternoon.

Belac, when you did your conversion from your text files back to binary format, did you end up with any zero byte files?

Post Wed Mar 12, 2003 10:17 pm

no, not zero byte, but when i open unchanged(supposeldy identecal) binary files in notepad, they look different in terms of random characters.

Post Thu Mar 13, 2003 6:09 am

Ok, it's working for me now. I've moved the file over to sourceforge, I've set up a project there that will contain the FL Ide I'm working on called FLide.

The main page of the project is here.

I'm still setting the project up over there, but I've uploaded the latest (working) version of flini so you can grab it from here.

I think I've got it working this time, I tested it a bit better, though there still could be bugs. I've also made a change to it's default behavior. I've changed the default output of the program to be the type of the destination file (if it exists and the destination filename is different than the source filename). Otherwise the default output is text. So if you do something like this:

flini /i:"c:\program files\microsoft games\freelancer\data" /o:c:\flmod /v /r

Assuming that directory doesn't exist, it writes out all text files. You can still use the /t option to specify to write out text files regardless of the destination if you need.

Then in the c:\flmod directory, you should have nothing but text INI files. Do your work, changing whatever values you need, then run:

flini /i:c:\flmod /o:"c:\program files\microsoft games\freelancer\data" /v /r

This will write the files from the text files that you modified in c:\flmod back to your freelancer directory. Since some of the freelancer INI files are text and some are binary, assuming you haven't overwritten them in the Freelancer directory, your modified files will be written back into the freelancer directory with whatever changes you've made, but they will be binary or text as they were with the default freelancer install.

This is just a safety thing, I figure it's best to give the game files in the format that it was tested with. I've run the server, multiplayer, singleplayer, with files exported like I mention above, then imported back in.

That would be my suggested method of working with the Freelancer INI files anyway. Keep them in your freelancer directory, extract them once to your working folder, c:\flmod above, work on them there, then just update the game with your changes as you make them.

Post Fri Mar 14, 2003 6:22 am

great job!
your program did not have the bug which bini had when uncompressing the "mbases.ini". bini will make all bases' job board can not work.
thx~

Post Fri Mar 14, 2003 6:30 am

Speaking of mbases.ini, that file takes a good while to parse the binary version on my system. I'm looking at speeding up the file loading process, should have it working better some time next week.

Return to Freelancer General Editing Forum