** PROJECT ** Creating New Systems
Obviously, adding new systems would be a MARVELLOUS way to add content to the game. I figure the best way to figure this out is to start simple and then build from there.
Here is the test system idea I had. This idea would have the added benefit of being an in game "mod tool" of sorts for modders.
PROPOSED NEW SYSTEM:
* 1 Asteroid type base
* 1 Jump Hole to New York, Liberty (opens behind Manhattan Planet)
* 1 Jump Hole to New London, Bretonia (opens behind New London Planet)
* 1 Jump Hole to New Toyko, Kusari (opens behind New Tokyo Planet)
* 1 Jump Hole to New Berlin, Rhineland (opens behind New Berlin planet)
* Populate the system, and the base, with any 1 faction (so it isn't empty and so we can see if there are any weird AI effects).
* Later, attacks from an enemy faction can be added.
Creating this type of system would result in learning:
1) How to create a new system.
2) How to link that system to other systems.
As an added benefit, it could serve as a huge help to modders who would like to have a faster way to "get around" their universe when testing things they might change.
Ultimately, it might also be interesting to figure out if there is a way to make jump holes only useable by people with certain faction scores. I also think it would be cool if one could figure out how to make jump holes do crazy things like wipe out your cargo hold.
The reason I suggest jump holes rather than jump gates is because "plot best path" seems to ignore jump holes, and thus one could still "play" normally and wouldn't have their nav map constantly plot them hopping through this "quick travel" system.
Edited by - ThresholdRPG on 10-03-2003 08:34:04