Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Creating a system question

The general place to discuss MOD''ing Freelancer!

Post Mon Mar 10, 2003 7:17 am

Creating a system question

I have created a small system with a station in it, but my problem is that I have no people in the base, is like a ghost base and I would like to know how to get people in it, Also i was wondering how to get traffic in my system and to get them to go in and out of the jump hole, I have looked throught the other files and this is the only thing I cant seem to get my head round.

If anyone can help, plz reply.

Post Tue Mar 11, 2003 12:09 am

use zones....

for instance this part of li01.ini generates traffic around Manhattan

[zone
nickname = Zone_Li01_001_Planet_Li01_01 ;Manhattan
pos = -33020, 0, -27925
rotate = 0, 104, 0
shape = SPHERE; shape of zone
size = 7000
comment = Manhattan; :-)
sort = 1
toughness = 1; level of ships??
density = 12 ; amount of ships ?
repop_time = 10
max_battle_size = 8
pop_type = li_p_grp, base_cluster_law
relief_time = 10
faction_weight = li_p_grp, 12
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
faction_weight = gd_bh_grp, 3
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.070000 ; type of ships
faction = li_p_grp, 1.000000 ; faction (police ships)
encounter = area_bh_defend, 1, 0.030000
faction = gd_bh_grp, 1.000000 ; bounty hunters
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000 ; more police
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.260000 ; freighters
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.120000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000 ;transports
faction = co_kt_grp, 0.100000
faction = co_me_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1.000000
encounter = area_lifter, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_repair, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000

the same way you can make patrol paths (navmap) and tradelane zones (ships enter tradelanes)

Post Tue Mar 11, 2003 9:40 am

excellent thx

Post Tue Mar 11, 2003 6:44 pm

Great! I had the same ghost station problem... not anymore

Post Tue Mar 11, 2003 6:48 pm

Another question - how do I get npcs inside my station or is this done by scripting

Return to Freelancer General Editing Forum