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I think I know how to bypass the SP missions..but...

The general place to discuss MOD''ing Freelancer!

Post Tue Mar 11, 2003 5:07 pm


Since I am not the greatest in C++ Vb6 my random cargo mission and cargo scripted missions are just a pile of 20-30 missions which get picked randomly. I am trying to get the FL program to pick the mission for me while the game is running.


Hold on a second... I'm confused - you have this running now?

Post Tue Mar 11, 2003 6:42 pm

Gentlemen, you seem to be working on most of the things I have been working on and have been very successful. I too want a Freelancer that plays more like Privateer. When your mod is available, I will definitely download it and play it.

But I would like to be able to make small changes for special games. You have included some information here, but not details. Could you possibly spend a few minutes, write a short tutorial on how you've been able to create your mod, where the files are, what changes you made, etc., so others could duplicate your efforts, and create their own mods.

Thank you,


Blackie
Cutthroat Mods

Post Tue Mar 11, 2003 9:31 pm

Ok, how do you make it start you in Manhattan instead of Omicron Major or whatever?


[edit Ok, I figured that part out, but now I can't get it to skip the cutscenes..how do I set it up to just complete as soon as it starts...also, how can I set it to just skip all missions?

Edited by - d8alus on 11-03-2003 22:08:25

Post Tue Mar 11, 2003 10:08 pm

Xerx, where are your putting the Act_ChangeState=TRUE, in the general trigger statement? I think I'm missing something.

Post Tue Mar 11, 2003 10:50 pm

I think I've got it...look for a trigger with InitState = Active and add the Act_ChangeState = SUCCEED right before the first Act_ line

Post Tue Mar 11, 2003 10:58 pm

thanx d8alus. thats it. it does drop you in the middle of omicron though thats odd.

Post Tue Mar 11, 2003 11:06 pm

oh, that's a special one..sorry..here...

Find this trigger and make it look like this in the m01a.ini...

[Trigger
nickname = tr_fp7_cam_end
system = FP7_system
Cnd_Timer = 1
Act_ActTrig = bse_initialize_init_li01
Act_ActTrig = remove_playership
Act_ForceLand = Li01_01_Base
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
Act_ChangeState = SUCCEED

Post Tue Mar 11, 2003 11:15 pm

OK, I think I've got it...I've only tested up to mission 4, but I'm pretty sure the rest work properly. I'll try to get them zipped up and uploaded to a site that you guys can download from and test them soon.

Post Wed Mar 12, 2003 8:47 pm

Ok, I got this mod up for download in the downloads section (Thanks TLR)

Problem is....apparently it blocks access to some of the jumpgates. I don't have the time to figure out the why all by myself...could some of you help me test this out?

I think it may be because some missions cause certain gates to lock and unlock...can anyone verify? Please help, I'd hate for my first public mod ever to be a failure!


If you could be anyone, would you be me?

Post Wed Mar 12, 2003 8:59 pm

which gates do you think are still locked, I'll test them. By the way did you try unlocking them in initialworld.ini. just comment them out with a ";"

Post Wed Mar 12, 2003 9:13 pm

I'm not on manhattan when using your mod, i'm in omicron major without a a way out :-(

Post Wed Mar 12, 2003 9:14 pm

no apparently the gates are locked. I tried colorado and can't get through. Incidently ignore what I said about adding ; in front of the gates in initialworld.ini that doesnt unlock them either.

Post Wed Mar 12, 2003 9:31 pm

Archanon, are you sure you installed it correctly??

If you could be anyone, would you be me?

Post Wed Mar 12, 2003 9:32 pm

yeah, just coppied everything :-(

Post Wed Mar 12, 2003 10:02 pm

Ok, I think I've figured out the locked gates....each mission has Act_LockDock = blahblah triggers in them....I'm having to activate the unlocks before acting the mission succeed....haven't had time to test it but I'll try to send the updated mod to the LR guys so they can update the one on the download page tonite or tomorrow...

If you could be anyone, would you be me?

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