**TUTORIAL** How to make a battleship
In the shiparch.ini put this line in:
[Ship
ids_name = 237043
ids_info = 66584
nickname = my_dreadnaught_ship
LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
msg_id_prefix = gcs_refer_shiparch_Ordb
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\order\or_osiris\or_osiris.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
explosion_arch = explosion_instant
fuse = o_osiris_fuse, 0.500000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 3000000
nanobot_limit = 100
shield_limit = 100
mass = 500.000000
hold_size = 1000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 69300
cockpit = cockpits\liberty\or_dreadnaught.ini
camera_offset = 80, 350
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hp_type = hp_mine_dropper, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_thruster, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_countermeasure_dropper, HpEngine01, HpEngine02, HpEngine03, HpEngine04
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_freighter_shield_special_10, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_freighter_shield_special_9, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_freighter_shield_special_8, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_freighter_shield_special_7, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_freighter_shield_special_6, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_freighter_shield_special_5, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_freighter_shield_special_4, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_freighter_shield_special_3, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_freighter_shield_special_2, HpEngine01, HpEngine02, HpEngine03, HpEngine04
hp_type = hp_freighter_shield_special_1, HpEngine01, HpEngine02, HpEngine03, HpEngine04
you can only put in one equipment slot so i suggest shields.(still working on it)
Place this line in the goods section:
[Good
nickname = my_dreadnaught
category = shiphull
ship = my_dreadnaught_ship
price = 5
ids_name = 12018
item_icon = Equipment\models\commodities\nn_icons\bw_freighter.3dba
[Good
nickname = my_dreadnaught_package
category = ship
hull = my_dreadnaught
addon = ge_s_scanner_01
addon = infinite_power
addon = ge_s_tractor_01
addon = ge_obat_engine_01
addon = sfx_rumble_battleship
addon = li_battleship_turret01, HpTurret_O1_01
addon = li_battleship_turret01, HpTurret_O2_01
addon = li_battleship_missile_turret01, HpTurret_O3_01
addon = li_battleship_missile_turret01, HpTurret_O3_02
addon = li_battleship_turret04, HpTurret_O4_01
addon = li_battleship_turret04, HpTurret_O4_02
addon = li_battleship_turret04, HpTurret_O4_03
addon = li_battleship_turret04, HpTurret_O4_04
In the engine_equip.ini place this line
[Engine
nickname = ge_obat_engine_01
ids_name = 263888
ids_info = 264888
volume = 400.000000
mass = 10
max_force = 900000
linear_drag = 10000
reverse_fraction = 0.500000
flame_effect = gf_li_largeengine02
cruise_charge_time = 2
cruise_power_usage = 20
rumble_sound = rumble_battleship
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270
you should get a top speed of 89. I don't remember the denominator.
create an ini file in the cocpits\liberty\ folder or rename one to "or_dreadnaught.ini" the inside should look like this:
[Cockpit
mesh = cockpits\liberty\models\li_freighter_cockpit.cmp
int_brightness = 0.500000
head_turn = 30, 10
[CockpitCamera
[TurretCamera
tether = 0.000000, 50, 370
yaw_rotate_speed = 2.000000
pitch_rotate_speed = 1.500000
accel_speed = 5
In the market_ships file, place this line under the Li01_01_base header.
marketgood = my_dreadnaught_package, 0, -1, 1, 1, 0, 1, 1
or replace a 1,-1,1,1,0,1,1 line with the my_dreadnaught_package description like so:
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
becomes
marketgood = my_dreadnaught_package, 0, -1, 1, 1, 0, 1, 1
now go to weapon_equip and look for li_battleship_missile_turret01
replace theda_archetype and material_library with this:
DA_archetype = equipment\models\turret\li_turret04.cmp
material_library = equipment\models\li_turret.mat
That way, the single missile launcher becomes a dual turret and you get double the firepower. If you want to know about anything else, please post your request here.