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New ships at bases

The general place to discuss MOD''ing Freelancer!

Post Sun Mar 09, 2003 1:00 am

New ships at bases

How do you make a new ship available at a base, and how do you edit the price?


Yes, I'm gonna cheat..cuz I'm stuck at my parents house and my main SP game is at my apt...


also, is there any way to just skip the SP story?

Post Sun Mar 09, 2003 1:02 am

that depends on what base and what ship you want

Post Sun Mar 09, 2003 5:34 am

Just gimme an example or two and I'll figure out the rest...I just don't feel like fumbling completely blind through the ini's when there's people that already know how..

Post Sun Mar 09, 2003 7:54 am

I don't know what you mean by NEW ship but here is my running example
to make an Anubis available at the first base (Manhattan)
1. Go to the market_ships.ini file
2. Find the base number Li01_01
3. Now change this
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1
to this
marketgood = oe_package, 0, -1, 1, 1, 0, 1, 1
Before you start to play though you need to remove one of the other ships for sale there by changing the number like you did for the Anubis. And I dont think there is a way to skip the story in SP, sorry. If this doesnt help you post again and I will break it down some more or maybe someone else will beat me to it.

Cry havok, and let slip the dogs of war[! -Shakespeare

Post Sun Mar 09, 2003 4:06 pm

that's what I meant, thanks...also..how do I change the price??

Edited by - d8alus on 09-03-2003 16:32:03

Post Sun Mar 09, 2003 6:05 pm

Can't tell for sure (at work right now) but, AFAIK,

price is set in goods.ini
smth like:

[Good
nickname= ship_package
...
...
price = <value>

Post Sun Mar 09, 2003 8:47 pm

base List I'd figured out!

base = Li01_01_base = Planet Manhatton

base = Li01_02_base = Planet Pittsburgh

base = Li01_03_base = Battleship Missouri

base = Li01_12_base = West Point Academy

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