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Fast cruise charge

The general place to discuss MOD''ing Freelancer!

Post Sat Mar 08, 2003 7:46 pm

Fast cruise charge

I was exploring in Engine_equip.ini and i searched for the liberty ships. I have only the demo because i live in holland. and i changed the Cruise charge time i firs took it from 5 to 2 and the engene charged very fast. but because i wanted even more i changed it to 0 this also work but You don't see the cruise flame. I changed it to 1 and i can see the flame again and the engine charged very very fast. i thik it will work with every ship and i hope that i find the speed to

Post Sat Mar 08, 2003 8:26 pm

maby you dont see the cruiseflame bacause the cruiseflames never starts since you dont have anny buildtime?

Post Sat Mar 08, 2003 8:34 pm

The trick is changing it to a value that still appears to be sync'd with the audio.

For my Anubis - that setting is 1.2

Post Sun Mar 09, 2003 1:35 am

0.1 is the lowest the cruise charge can go with still displaying a flame.
actually, might be 0.01, not sure..

Post Sun Mar 09, 2003 7:54 pm

I know that you can make it as fast reloadable as you like but i want to know is it posible to change the speed of the cruise engine

Post Sun Mar 09, 2003 9:15 pm

Changing the speed of the cruise engines seems to still be one of the big questions.

I really wish we could. I would prefer that to my current "fix" which is turning the reverse button into a 990 speed afterburner .

Post Sun Mar 09, 2003 9:47 pm


Changing the speed of the cruise engines seems to still be one of the big questions.


Yeah, maybe they coded it so it stays equal for everybody to prevent weirdness when you fly in formation with some one.

Post Sun Mar 09, 2003 10:25 pm



Yeah, maybe they coded it so it stays equal for everybody to prevent weirdness when you fly in formation with some one.



Yeah, too bad nobody ever invented...hmmm...let's call it...a "match speed" button.

Oh wait, most spaceflight/spacecombat games do have one!

Wonder why they couldn't seem to figure out how to add one?


Sorry, just couldn't resist that one.

Later,

Pyrate Dredd

Post Thu Mar 13, 2003 7:32 pm

I think the formation style button is used to increase your speed so you can fly beside a ship that is far far away

Post Thu Mar 13, 2003 8:18 pm

Well, I think they did it as much to stop people using speed as a gross advantage as they did for formation conveniance, but I still see your point. i think standard engines should have some variation, afterburners more and cruise engine should be a set speed way above the fastest afterburner to stop people from using speed to (for example) prevent a retreat by having weapons at near cruise speeds.

Post Thu Mar 13, 2003 10:46 pm

Honestly, i think Match Speed wouldn't have worked. I'm willing to bet that at some point, there may have been a Match Speed command. But i find that a lot of the times, the amount of people you're fighting, the sheer environment, and the rate of the fighting would make match speed a pretty useless and underused feature. For example, in the demo.. work a bit, buy some Liberty Mk II guns. you can pretty much squash rogues in a heartbeat. What's the point in having a match speed button? the Afterburner gives you enough power to overcome your enemy in short bursts, your guns will make quick work of the opponent, and then you're automatically targeting something new. Also, i think the Auto-Target feature was another concern.

Imagine this scenario:

You're in a fight, alone, with 4 other rogue ships. you're in the badlands, where there's a lot of well.. bad land, apparently. *grin* as you kill Guy A, you are auto-targeted to the next nearest enemy. the computer is also set to Match Speed with opponents, however this results in your smashing face first into a floating chunk of rock and exploding. Or what if you don't match speed? what if it when it auto-targets, it shuts down the match speed (like some other "FreeeXXXXXX" game i had.) then you're dealing with one extra button to play with. I ended up not liking the other "Freexxxx" game i played as much strictly because it required so many controls and buttons and whiz-bangs to operate it efficiently that i needed another hand just to really do it. I was so concerned with "Okay, Match Speed (Ctrl-M) now Auto-Target (Ctrl-T), ok, now Aim.. crap i'm hit. lemme rebuild my shield (Ctrl-S) ok, now aim, and fire. yay. i killed him. next guy.

I like Freelancer's style. the concept that I could realistically use a mouse and one hand, and it's comfortable for most things, the only times i run into an issue is docking and the rest of the function keys.

Post Fri Mar 14, 2003 3:21 am

You could have just reworked the keys to make them easier to press. btw, I don't recall any space sim that required such weird keypresses for simple commands such as auto-target...

Post Fri Mar 14, 2003 1:00 pm

I'm very close to cracking the speed limits in FL, though it's looking like it will be necessary to use patched DLLs or EXEs to use. Or 'trainer' type memory patchers.

See "Tradelane Speed Limit" post for additional info.

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