why money is not something that should be a 'clientside' value.
Money?
MONEY?!?
Money HELL!
EVERYTHING is clientside!!!
With just a copy & paste of a couple of files you can have any ship/weapon/etc you want, on any planet/base you want it at, and for any price you want it to be...ALL in multiplayer!
Whomever designed the server f****d up ROYALLY, and the beta testers f****d up just as bad by not pointing it out when they had a chance to, BEFORE it was released.
(I say that ASSUMING that the beta testers didn't mention it to DA, if they DID mention it to them and DA said "screw it, we can't worry about that" then I apologize for that last statement.
)
I am really getting VERY disappointed in this game.
The "open-ended" singleplayer game is "level restricted" and very "closed".
The multiplayer aspect, which I truly looked forward to the MOST, is shabby, poorly conceived and executed, and generally worthless to anyone except those that only wish to play with one or two close friends.
And, about 25%-45% of what it was originally being designed to be seems to have been dropped over the course of it's developement.
I SOOOOO wanted this to be the game they wanted to make.
And I keep getting my hopes for it shoved right back in my face as so much steaming crap.
I need a drink!
Pyrate Dredd