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Editing money required to level-up

The general place to discuss MOD''ing Freelancer!

Post Fri Mar 07, 2003 4:15 pm

Editing money required to level-up

I would like to have some information about leveling up really fast.
Is there a way I can change the amount of money required for the next level, so I can change it to a very low value, in a way that selling some cargo would level me up fast.
I would guess it involves some memory hacking. I tried it today, but I couldn't find the right values. Can any of you please guide me?

Post Fri Mar 07, 2003 4:43 pm

If we are talking Single Play no need to memory edit it... if we talk multiplay i wont help u...

Post Fri Mar 07, 2003 4:47 pm

why set it down?? just make faster money edit the market_commodities and set the price for a commodity on one station really high (the last number in the line. maybe 100 or 500) now fly to a nearby station buy some of the commodities and then sell on the other station. one deal and your on level 38

Dawn

Post Fri Mar 07, 2003 4:48 pm

MunkyHead - instead, simply up the amount of money you get for the random missions. It's in the diff2money.ini file, under the RandomMissions directory.


[Diff2Money
Diff2Money = 0, 18000
Diff2Money = 0.082100, 22000
Diff2Money = 0.112380, 26550
Diff2Money = 0.205130, 32190
Diff2Money = 0.351000, 39190
Diff2Money = 0.480490, 47920
Diff2Money = 0.657740, 58870
Diff2Money = 0.900380, 72640
Diff2Money = 1.232530, 90010
Diff2Money = 1.687200, 112010
Diff2Money = 2.309610, 139940
Diff2Money = 3.161630, 175510
Diff2Money = 4.327960, 220930
Diff2Money = 5.924540, 279040
Diff2Money = 8.110100, 353560
Diff2Money = 11.101920, 449280
Diff2Money = 15.197410, 572460
Diff2Money = 20.803740, 731180
Diff2Money = 28.478239, 935970
Diff2Money = 38.983860, 1200510
Diff2Money = 53.365002, 1461920
Diff2Money = 73.051361, 1900500
Diff2Money = 100.000000, 2470650

If you simply add a zero to the end of each row (as shown here), you'll get 10x the normal money for completing a random mission (i.e. missions that used to pay 5,280 now pay 52,800.) You could add two zeros - make it 100x... etc.

Or, (I think) you could just remove all but one line, like this:

[Diff2Money
Diff2Money = 0, 1000000

So this way, every single random mission gives you 1 million credits.

That should help you level up quite fast, I should think. (Every mission you'll level up)

I think I'd prefer the simple "10x" version myself... but anyway - have fun!

Post Fri Mar 07, 2003 9:44 pm

A flip side to the initially posted topic, but how would you modify the single player game to make levelling up slower?

I want to slow down the early levels a bit, give me a chance to explore a bit more and do more things before the story-missions get triggered again.

Post Fri Mar 07, 2003 10:28 pm

Thanks for the help! I will try it out very soon!

I'd like to make leveling up more rapid because I am so anxious to see how the storyline evolves, so I'd like to skip all the leveling up I must do before the game allows some progress...

Post Sat Mar 08, 2003 12:49 am


A flip side to the initially posted topic, but how would you modify the single player game to make levelling up slower?


1. The diff2money could go both ways. change the second value in each mission to 10 and you'll only get 10 credits for every mission.

2. Buy a lot of expensive missiles and mines and use them a lot to keep your money below the level up limit. It made the demo a lot longer for me.

3. Just simply don't trade or take local missions between game missions and run from pirates if they shoot at you so you don't earn any bounty from killing them. You can explore as much as you want that way. (Another way to extend demo time)

4. Simplest way by far. Accept and then ignore the game missions until you are ready to do them, from my understanding, you won't level up until you've completed the mission.



--
My idea of an OS is one that operates the system, not a self contained package of every piece of software ever invented.

Post Sat Mar 08, 2003 12:51 am

You might not want to do that Munky, you'll just end up cheating yourself out of the fun. Now, I don't know how you play and I'm not saying you should do things my way, but the story, while cool, is not very long. Plus, the amount of leveling-up required seems very low... I found myself flying only one or two missions before the next story mission. Just thought I'd let you know. You might want to give it a bit more of a chance before you decide to edit things. Again, just my opinion.

I agree with Denarre; I wish I had to work HARDER to get through the story. And I'm not even that good at this type of game... I can only imagine what the 'pros' are feeling. So... anyone know how to increase the level requirements?

Post Sat Mar 08, 2003 1:01 am

> ExoCraft wrote:
>
> if we talk multiplay i wont help u...

Why would you care if he cheats?

Post Sat Mar 08, 2003 9:12 am

I guess what I'm looking for is a way to make levelling up slower, without fiddling with the money gain from missions.

Can someone point out which file I might play with that covers the leveling itself?

How is the next level threshold determined? Is it a set series, like the xp tables for AD&D? Level 1: 5000 cash, Level 2, 10000 Cash, etc etc.

Or is it a function of percentage? Every time you increase your worth by x-percent, you go up a level?

Post Sat Mar 08, 2003 10:36 am

Hey, I am not saying that cheating is good... I don't support it either...
The point is, that in many games I try to skip those parts where the game forces you to "level-up" before going on with the story.
At FL, at some points I have found that I must complete 10 missions or so just to progress enough to go on.
Considering the fact that missions are fun while not interrupting the telling of the story, I find cheating in that way a rather good solution.

Anyway, it worked like a charm to me Back to the story now

Post Sun Mar 09, 2003 4:53 pm

I would also like to know the same thing as Denarre - how to edit the actual level-up boundaries. Anyone know?

Post Tue Mar 11, 2003 12:13 am

* bump*

wanna know that too

Post Tue Mar 11, 2003 11:49 am

I'm 80% sure it's somewhere in content.dll

Post Tue Mar 11, 2003 11:53 am

and content.dll wont open with ResHack =(

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