Proposed ship balance changes
1) Balance the strengths of the house navies
2) Reduce cargo space on freighters, while boosting their survivability.
3) Increase cargo capacity of light and heavy fighters to give traders more ship options.
4) Add a fourth variable to ship design, shield capacity.
5) Eliminate class 9 and 10 guns and shields for now.
Without further ado, here are my first-draft ship specs. XHvy fighters are not included, as I have not yet decided how to handle the "problem".
The list uses the following format:
Ship Name / Armor Rating / Cargo Capacity / Gun/Turret Mounts / Max Shield Level / Gun/Turret mounts / Extras
When designating weapon hardpoints, they are listed as 2x2 for 2 class 2 mounts. 2 class 2 turrets would be signified as 2t2.
House Light Fighters
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Cavalier 2800 40 4/0 5 2x5 2x4 CM,M
Drake 3500 25 4/0 5 2x7 2x5 CM,M,CD
Patriot 2400 35 4/0 6 4x5 CM,M
Banshee 4500 20 4/0 5 2x6 2x5 CM,M,CD
House Heavy Fighters
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Defender 3500 40 5/1 7 2x6 3x5 1t6 CM,M,CD
Dragon 4500 30 6/0 6 4x8 2x7 CM,M,CD/T
Valkyrie 5800 25 5/1 6 2x7 3x6 1t7 CM,M,CD/T
Crusader 3800 50 6/0 6 4x6 2x5 CM,M,CD
House Transports
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Drone 5100 125 2/6 6 2x8 3t8 3t7 CM,M
Clydesdale 4400 175 3/5 6 2x6 1x5 2t6 4t5 CM,M
Humpback 6400 100 2/6 6 2x7 3t7 3t6 CM,M
Rhino 4100 150 3/5 7 2x4 1x5 3t4 2t5 CM,M
Other Light Fighters
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Starflier 1900 40 3/0 3 1x3 2x2 CM,M
Startracker 2600 40 3/0 4 1x4 2x3 CM,M
Bloodhound 2800 35 3/1 5 2x4 1x3 1t3 CM,M
Dagger 3400 40 4/1 5 4x5 1t4 M,CD
Piranha 2700 35 4/0 6 2x5 2x4 CM,M
Legionaire 4200 20 4/0 7 4x6 CM,M,CD
Hawk 4100 25 4/0 7 4x7 CM,M,CD
Other Heavy Fighters
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Wolfhound 3800 50 5/1 6 3x6 2x5 1t5 M,CM,CD
Barracuda 4800 50 6/0 7 4x6 2x5 M,CM,CD/T
Stiletto 6100 65 6/0 6 2x7 4x6 M,CD
Falcon 6200 30 5/1 8 3x8 2x7 1t8 M,CM,CD/T
Centurion 9200 20 6/0 8 2x8 3x7 M,CM,CD
Other Transports
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Dromedary 5500 100 3/5 8 1x7 2x6 2t7 3t5 M,CM
Mule 5600 90 4/4 7 2x5 2x6 2x5 4t6 CD,M
Notes
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Each of the 4 major attributes are listed in priority on a 1-4 scale.
Rhineland: Armor-4 Weapons-3 Shields-3 Cargo-1
Kusari: Armor-3 Weapons-4 Shields-2 Cargo-2
Bretonia: Armor-2 Weapons-2 Shields-1 Cargo-4
Liberty: Armor-1 Weapons-1 Shields-4 Cargo-3
Note that Rhineland and Kusari ships are still stronger on the average, this is by design. However, the Liberty Navy has been significantly strengthened, and the Bretonian Navy has been afforded much greater cargo space. This will somewhat balance the desirability of these ships in single-player
Misc
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- The Civillian and Corsair ships are the strongest fighters, but have almost no cargo capacity.
- the Dromedary and Mule are meant to be hybrid-type ships. They trade off cargo space for shielding and weaponry, respectively.
- The Borderlands (or outcasts) ships are high cargo-capacity fighters. However they cannot mount countermeasures.
- The Starflier and Startracker have been given more armor and cargo room to balance the fact that many ships will be much more expensive now.
- Level 9 and 10 guns are not included. They are too strong for the MP environment.
At this time I have not yet decided how to deal with the XHF ships. I am leaning towards leaving them in the game, but not allowing them to be purchaced by players. This will maintain the difficulty of the harder sectors of the game, and give the players a choice of light fighter, heavy fighter, or freighter. Throwing in the XHF class will naturaly force players to pick one of them as their top end ship.
Let me know what you think... I'm sure a lot of people will be pissed about not being able to get a titan or nomad weapons. But those same people are the ones crying about having nothing to do in their class 10 ships as it is. My intention is to have the best class 8 weapons drop in the hardest zones, in areas which require players to work together to defeat enemies. This, coupled with trading and faction nerfs should increase the difficulty of the game by a fair margin.