Some help editing INI files
Hum, I don't know very much about al those codes out there in the ini files of FL, but I've been trying to change something, the only thing really that worked was changing Trent body in the multiplayer, now I'm robot! Heh
Let's see: (In the Freelancer\Data\Characters\newcharacter.ini)
[Pilot
nickname = trent
body = robot_body_a
comm = trent
voice = trent_voice
body.anim = Sc_MLBODY_STND_000LV_A_31
thumb = interface\intro\objects\MULTI_blackdragonmale.3db
comm.anim = Sc_comm_body_unfold_female, Sc_headCOM
I changed the BODY from TRENT to ROBOT_BODY_A
This is just the a part of the hole file, and if you want to check others body just open the other files in the sme directory, if you put girl it will work too, but the voice will still be Trent's, so it's like very weird...
This file just change the picture tht appears when you create new plyer in the multiplayer server, and now the real thing:
It's here: (Freelancer\Exe\mpnewcharacter.fl)
[Player
name = %%NAME%%
;initial_rep = %%FACTION%%
rank = 0
money = %%MONEY%%
;voice = %%VOICE%%
;All must be Trent!
voice = trent_voice
;costume = %%BASE_COSTUME%%
costume = robot_body_a
com_costume = %%COMM_COSTUME%%
system = %%HOME_SYSTEM%%
base = %%HOME_BASE%%
This is too just the begin of the file, here you change the COSTUME option to the body you want, and then your character in the multiplayer will be different, I tested it just with the robot_body_a, don't kow for sure if it's work with everybody...
Don't know if you guys already saw it, but in the (Freelancer\Exe\freelancer.ini) there's all the files that the game loads up, ad if you want you cn change the nme of the ini files so you don't need to replace the originals ini files, I didn't tried but I think you can even change the directory, so all the files you modified can be together or so...
There just one more thing, I created a new hull, a new package, new ship, all cloned from the first ship we play, and I putted it to sell, well, it worked, but after I went out the planet the ship wouldn't dock anymore, and I saw some people talking about getting one ship out to place another, you don't really need to do this, just if you re putting a new ship in a world that already have 3 ships.
Here we go: (Freelancer\Data\Ships\Equipment\market_ships.ini)
[BaseGood
base = Br01_01_base
marketgood = newmod_package, 0, -1, 0, 0, 1, 1, 1
marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1
marketgood = gf2_package, 4, -1, 0, 0, 1, 1, 1
marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1
marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1
marketgood = gf6_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bwe_package, 20, -1, 0, 0, 1, 1, 1
marketgood = bwe2_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = cof_package, 8, -1, 0, 0, 1, 1, 1
marketgood = coe_package, 28, -1, 0, 0, 1, 1, 1
marketgood = coe2_package, 32, -1, 0, 0, 1, 1, 1
marketgood = lf_package, 1, -1, 0, 0, 1, 1, 1
marketgood = le_package, 2, -1, 0, 0, 1, 1, 1
marketgood = lfr_package, 1, -1, 0, 0, 1, 1, 1
marketgood = bf_package, 6, -1, 1, 1, 0, 1, 1
marketgood = be_package, 8, -1, 0, 0, 1, 1, 1
marketgood = bfr_package, 4, -1, 1, 1, 0, 1, 1
marketgood = kf_package, 10, -1, 0, 0, 1, 1, 1
marketgood = ke_package, 13, -1, 0, 0, 1, 1, 1
marketgood = kfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = rf_package, 20, -1, 0, 0, 1, 1, 1
marketgood = re_package, 22, -1, 0, 0, 1, 1, 1
marketgood = rfr_package, 20, -1, 0, 0, 1, 1, 1
marketgood = pf_package, 2, -1, 0, 0, 1, 1, 1
marketgood = pe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = pfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhf_package, 4, -1, 1, 1, 0, 1, 1
marketgood = bhe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1
Right, see, this is the information from one planet, see that newmod_package, if you lready did a new one, just add it, but like, in all bases, you don't need to lose a ship for a new one...
I think that's it, sorry if what I'm talking about is already know by you guys, or if there's something wrong, but I'm pretty sure there isn't anything, I know this is just basics too, but I hope it helps someone out there, =
Edited by - tiagocc0 on 06-03-2003 00:48:30
Let's see: (In the Freelancer\Data\Characters\newcharacter.ini)
[Pilot
nickname = trent
body = robot_body_a
comm = trent
voice = trent_voice
body.anim = Sc_MLBODY_STND_000LV_A_31
thumb = interface\intro\objects\MULTI_blackdragonmale.3db
comm.anim = Sc_comm_body_unfold_female, Sc_headCOM
I changed the BODY from TRENT to ROBOT_BODY_A
This is just the a part of the hole file, and if you want to check others body just open the other files in the sme directory, if you put girl it will work too, but the voice will still be Trent's, so it's like very weird...
This file just change the picture tht appears when you create new plyer in the multiplayer server, and now the real thing:
It's here: (Freelancer\Exe\mpnewcharacter.fl)
[Player
name = %%NAME%%
;initial_rep = %%FACTION%%
rank = 0
money = %%MONEY%%
;voice = %%VOICE%%
;All must be Trent!
voice = trent_voice
;costume = %%BASE_COSTUME%%
costume = robot_body_a
com_costume = %%COMM_COSTUME%%
system = %%HOME_SYSTEM%%
base = %%HOME_BASE%%
This is too just the begin of the file, here you change the COSTUME option to the body you want, and then your character in the multiplayer will be different, I tested it just with the robot_body_a, don't kow for sure if it's work with everybody...
Don't know if you guys already saw it, but in the (Freelancer\Exe\freelancer.ini) there's all the files that the game loads up, ad if you want you cn change the nme of the ini files so you don't need to replace the originals ini files, I didn't tried but I think you can even change the directory, so all the files you modified can be together or so...
There just one more thing, I created a new hull, a new package, new ship, all cloned from the first ship we play, and I putted it to sell, well, it worked, but after I went out the planet the ship wouldn't dock anymore, and I saw some people talking about getting one ship out to place another, you don't really need to do this, just if you re putting a new ship in a world that already have 3 ships.
Here we go: (Freelancer\Data\Ships\Equipment\market_ships.ini)
[BaseGood
base = Br01_01_base
marketgood = newmod_package, 0, -1, 0, 0, 1, 1, 1
marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1
marketgood = gf2_package, 4, -1, 0, 0, 1, 1, 1
marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1
marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1
marketgood = gf6_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bwe_package, 20, -1, 0, 0, 1, 1, 1
marketgood = bwe2_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = cof_package, 8, -1, 0, 0, 1, 1, 1
marketgood = coe_package, 28, -1, 0, 0, 1, 1, 1
marketgood = coe2_package, 32, -1, 0, 0, 1, 1, 1
marketgood = lf_package, 1, -1, 0, 0, 1, 1, 1
marketgood = le_package, 2, -1, 0, 0, 1, 1, 1
marketgood = lfr_package, 1, -1, 0, 0, 1, 1, 1
marketgood = bf_package, 6, -1, 1, 1, 0, 1, 1
marketgood = be_package, 8, -1, 0, 0, 1, 1, 1
marketgood = bfr_package, 4, -1, 1, 1, 0, 1, 1
marketgood = kf_package, 10, -1, 0, 0, 1, 1, 1
marketgood = ke_package, 13, -1, 0, 0, 1, 1, 1
marketgood = kfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = rf_package, 20, -1, 0, 0, 1, 1, 1
marketgood = re_package, 22, -1, 0, 0, 1, 1, 1
marketgood = rfr_package, 20, -1, 0, 0, 1, 1, 1
marketgood = pf_package, 2, -1, 0, 0, 1, 1, 1
marketgood = pe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = pfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhf_package, 4, -1, 1, 1, 0, 1, 1
marketgood = bhe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1
Right, see, this is the information from one planet, see that newmod_package, if you lready did a new one, just add it, but like, in all bases, you don't need to lose a ship for a new one...
I think that's it, sorry if what I'm talking about is already know by you guys, or if there's something wrong, but I'm pretty sure there isn't anything, I know this is just basics too, but I hope it helps someone out there, =
Edited by - tiagocc0 on 06-03-2003 00:48:30