Please Read! FL Editing info
I'm one of the "oldest" members of the Lancersreactor editing community.
In the last few days, this forum has ben flooded with posts, and it makes our job much more difficult.
Many of the new Topics are either asking if something is possible, or how to do something. Many of those questions have been allready asked.
Before you post, PLEASE look through the titles of the postings that are there.
If you want to know how to edit the cargo-space of a ship, and there is a thread "Everything you want to know about ships", look in there, maybe your question has been answered. We don't need 3 or more threads about the same thing.
For all of you who want to know what is currently changeable:
You can change:
-The stats of ships
-The location where ships are sold
-The stats of equipment
-The location where what equipment is sold
-The location where wich commodity is sold for what price
-The location of bases, tradelanes, jumpgates etc.
-The Stats of asteroid fields, nebulas and similar stuff
-Patrols (who patrols where, new patrol pathes etc)
-Basically everything about the universe that is information
-Names and Info-text of stations, equiment etc. (You need Visual C or something similar to do this )
-You can add new ships, equipment, stations etc (everything mentioned above)
-3D models
-Textures
-Icons/graphics
-Missions
-Ingame cinematics
-Savegames
You can't change (yet):
-Character animations
-Ship collision boxes
-new effects
-Anything that is related to the actual game engine. We don't have the sourcecode of the game, so we can't change what is hardcoded.
The above list is by no means complete. it's just what came to my mind while writing this.
If what you want to know hasn't been answered (here or anywhere else) please ask. Everyone here is willing to help.
Have fun and success with FL-Editing,
RubberEagle
Edited by - RubberEagle on 04-03-2003 21:48:37
Edited by - RubberEagle on 05-03-2003 15:15:30
Edited by - RubberEagle on 15-06-2003 02:53:50