Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Reps

The general place to discuss MOD''ing Freelancer!

Post Thu Feb 27, 2003 10:28 pm

Reps

Whoever figures out how to edit the Players rep first wins a cookie...


We need to figure this out so we can mod. Whether it be changing the way the game is now or to do a complete mod.


I edited the initialworld.ini but it didn't effect the player. instead i made everyone friends so when the pirate jumps you, EVERYONE JUMPS YOU!!

Pretty funny really though lol. Makes the game DAMN HARD laf.

Post Thu Feb 27, 2003 10:35 pm

on the upside, I can make everyone hate eachother atm too. that is also DAMN FUNNY!!

Post Thu Feb 27, 2003 10:43 pm

that info is most likely going to be stored in the save game file... it wouldn't make sense to put it in one of the .ini files since it changes based upon player, time, and actions.

Post Fri Feb 28, 2003 2:54 am

in the EXE directory there is a file called "mpnewcharacter" which is an uncompressed .fl file if I remember correctly.

You can edit all sorts of things like starting money, system, even starting reputations.

NOTE:

The "new character" screen will always show you with 2000 credits, and a Starflier, in NY System.

Took me forever to realize that the game assigns the mpnewcharacter changes after you actually log in. =

Post Fri Feb 28, 2003 3:21 am

didn't even think to look there lol.



the reps are only set for the start. they do change as u play and are put into your savegame file.

thnx for that file btw. now i can figure out who is who on it. though i think i have most of it down already.

Post Fri Feb 28, 2003 11:27 am

the money and ship are stored in another file (an ini file, can't remember the name)

Post Fri Feb 28, 2003 2:42 pm

I'm still digging around for the damage attributes for ships/asteroids, nothing yet.. anyone have more luck?

Post Fri Feb 28, 2003 4:05 pm

ships are in "Ships/Shipsarch.ini"

Post Fri Feb 28, 2003 5:41 pm

general damage is inthe consistant.ini file. tho i don't advise playing with it

Post Fri Feb 28, 2003 8:05 pm

Okay, what dependencies does that file have? is there a variable for damage done by impacting with space debris... or is it limited to weapond damage, etc, etc,

If values are changed on server-side then will all clients use the same ini properties, or will a 'mod' file have to be downloaded and used when playing on modded server, obviously this is still a while from now but good to think about...

-Vile

Post Fri Feb 28, 2003 8:38 pm

you can change the damage done by running into to things yes.

Post Fri Feb 28, 2003 8:40 pm

should be server side though i have not tested that part yet. DA designed changes like that to be server side though..

Post Sun Mar 16, 2003 7:04 pm

Does anybody know where you can see which short name from initialworld.ini matches with the names on your reputation-screen?

I can quess some but not all. what file holds that info?

li_n_grp
li_lsf_grp
li_p_grp
br_n_grp
br_p_grp
ku_n_grp
ku_p_grp
rh_n_grp
rh_p_grp
co_alg_grp
co_be_grp
br_m_grp
co_nws_grp
co_hsp_grp
co_ic_grp
co_khc_grp
co_kt_grp
rh_m_grp
co_me_grp
co_ni_grp
co_os_grp
co_rs_grp
co_shi_grp
co_ss_grp
co_ti_grp
co_vr_grp
fc_bd_grp
fc_b_grp
fc_c_grp
fc_fa_grp
fc_g_grp
fc_gc_grp
fc_h_grp
fc_j_grp
fc_lh_grp
fc_lr_grp
fc_lwb_grp
fc_m_grp
fc_ou_grp
fc_rh_grp
fc_or_grp
fc_u_grp
fc_x_grp
gd_gm_grp
fc_uk_grp
fc_n_grp
fc_ln_grp
fc_kn_grp
fc_rn_grp
fc_ouk_grp
fc_q_grp
fc_f_grp
gd_im_grp
gd_z_grp
gd_bh_grp

Post Mon Mar 17, 2003 2:18 am

I found the names for these on another site. Here they are:

li_n_grp, fc_ln_grp = Liberty Navy
li_lsf_grp = Liberty Security Force
li_p_grp = Liberty Police, Inc.
br_n_grp = Bretonia Armed Forces
br_p_grp = Bretonia Police
ku_n_grp, fc_kn_grp = Kusari Naval Forces
ku_p_grp = Kusari State Police
rh_n_grp, fc_rn_grp = Rheinland Military
rh_p_grp = Rheinland Police
co_shi_grp = Samura Industries
co_khc_grp = Daumann Heavy Construction
co_kt_grp = Kishiro Technologies
br_m_grp = BMM
co_me_grp = Deep Space Engineering
co_be_grp = Border World Exports
co_rs_grp = Republican Shipping
co_vr_grp = Ageira Technologies
co_ni_grp = Synth Foods, Inc.
rh_m_grp = Kruger Minerals
co_ti_grp = Planetform, Inc.
co_ic_grp = Interspace Commerce
co_ss_grp = Universal Shipping
co_hsp_grp = Cryer Pharmaceuticals
co_alg_grp = ALG Waste Disposal
co_os_grp = Orbital Spa and Cruise
co_nws_grp = Gateway Shipping
fc_c_grp = Corsairs
fc_ou_grp = Outcasts
fc_rh_grp = Red Hessians
fc_bd_grp = Blood Dragons
fc_j_grp = Junkers
fc_h_grp = Hogosha
fc_m_grp = Mollys
fc_x_grp = Xenos
fc_b_grp = Bundschuh
fc_g_grp = Gaians
fc_lh_grp = Lane Hackers
fc_u_grp = Unioners
fc_gc_grp = Golden Crysanthemums
fc_lwb_grp = LWB
fc_fa_grp = Farmers Alliance
fc_lr_grp = Liberty Rogues
fc_or_grp = The Order
gd_gm_grp = Gas Miners Guild
fc_n_grp = Nomads
gd_im_grp = Independent Miners Guild
gd_z_grp = Zoners
gd_bh_grp = Bounty Hunters Guild
fc_ouk_grp = Kress's Men
fc_uk_grp = <no name>*
fc_f_grp = Fugitive
fc_q_grp = Quintaine's Men

Hope this helps. I also tried tweaking the House settings in mpnewcharacter.ini and discovered that they do indeed change how each faction regards you in the very beginning. I'm not sure how static the initial settings are, but they appear heavily dependent on the player's actions.

Wallace

Post Mon Mar 17, 2003 4:19 am

dont edit the %%money%% type values in mpnewcharacter...edit those in newcharacter.ini (in data\characters)

as for factions...ya...the only way to edit those is in the mp

Return to Freelancer General Editing Forum