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Has anyone tried to alter the scale?

The general place to discuss MOD''ing Freelancer!

Post Mon Mar 26, 2007 1:15 pm

Has anyone tried to alter the scale?

Has anyone tried to alter the scale of the game to be closer to reality?

Post Mon Mar 26, 2007 1:49 pm

sort of. Landable real-ish planets have been made but only once you land. Space scaling is kinda stupid since it is just SO big. In terms of physics... Some has been done, but many people don't like it. Best solution: explain it away!

Post Mon Mar 26, 2007 2:01 pm

Could you give me some name or links so I can try it out myself? I've found that my tastes differ slightly from the norm.


Post Mon Mar 26, 2007 8:50 pm

4 example have a look for the "Vega Minor, Large System Concept"
here: Click here

Post Mon Mar 26, 2007 9:04 pm

You can make things larger but you have a limit on how much total space you want to use in a system. That is if you want to maintain compatibility with all players.

Post Mon Mar 26, 2007 10:23 pm

I'm more interested in SP, actually I basically only play SP. Thanks for the link by the way.

Edited by - Volcon on 3/26/2007 11:23:48 PM

Post Tue Mar 27, 2007 6:55 am

The largest scale I've made to a system is 1 million from center.
That's a 2 million X 2 million X 2 million total cube. 8 Million Cubic meters.
Things out that far can still be rendered, but I've noticed my ship having a visible instability. Not impossible.

Post Tue Mar 27, 2007 7:09 am

The Requiem Mod we are working on is scaling things bigger with much larger systems, but like has been said, truely realistic space and distance would not make much sense as you would need to to spend years to travel across a system.

Requiem: A Total FL Conversion Mod .

Post Tue Mar 27, 2007 7:16 am

except you would use inner system jumpholes

Post Tue Mar 27, 2007 8:44 am

I upped the cruise speed a lot, it's very trippy and feels fairly dangerous being next to such massive objects. I fear that sun! Very cool.

Post Tue Mar 27, 2007 9:10 am

One angle I haven't seen anyone consider yet (besides scale) is the alteration of the "indicated" speed.
Suppose you're cruising speed is actually 300 to 600 kps...
BUT the indicated cruising speed in the HUD shows 300K to 600K instead.
It gives the "allusion" to going faster just by the readout.
Or perhaps a readout would indicate, "Sub-Light" or "Hyper-Light" instead of a numerical readout.

I would like to think if all of Sirius could be opened up into just one actual star system, (The scale would be enormous) ..
but then you have to come up with a type of Hyper-Drive/Hyper-Light engine.
However, it would have to be powered incrimentally.
That is unless Agiera Technologies places interstellar jump gates
in place to make trans-stellar travel possible. Trade Lanes as usual between planetary systems with waypoint stations in between.

Post Tue Mar 27, 2007 12:21 pm

One of the nicer things about this engine is the sensation of speed. when 'actually' traveling at such high speed you get this sense of danger that you just can't simulate by changing display text, plus the very real danger of high speed collision.
You should be able to get LOST IN SPACE and this really makes a difference, I like it. Too bad the test systems aren't populated or that there isn't a way to automatically scale the entire game...

Post Tue Mar 27, 2007 1:56 pm

Freelancer: Combat Evolved actually has a perfect scale for all things. The ships are just a lot smaller than usual and the cameras are closer. It works great as far as I know, and it makes for some impressive visuals.

The trick is to combine a true scale with true physics. This way, you can accelerate to extremely high speeds without having some kind of impossible cruise speed of 100k.

At least, that's what worked in there.

Check it out here.

Post Wed Mar 28, 2007 12:32 pm

hey... thats a brilliant idea. get around most of the large system problems by making tiny ships. I SALUTE YOU!

Post Thu Mar 29, 2007 4:49 am

@FriendlyFire. Can you give a direct download link? I can´t fin it on the page that your link refers to

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