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Scaleable Ship

The general place to discuss MOD''ing Freelancer!

Post Sat Feb 24, 2007 11:28 am

Scaleable Ship

I was looking at the numerous mods that each have something awesome to offer. But why not have several command centers and hundreds of ship components to build onto, trade off, upgrade and expand.

A control cabin mod with hundreds of options: multiple cargo holds; all levels of shields, weapons and defenses; tractor beams to pull in small ships for salvage; and hundreds of other options. All with only several command ship console modules.

A ship the size of a battleship could also haul cargo or build itself into an active clan station or defend itself when the baddies are about.

Size, shape, weapons, engines should be limited to what we want to do with a ship, not what we are told we can have. I'd build a ship that still could use the gates. I'd love to plow through an ice field and see a big hole where I passed through.

So many choices.....so many mods. We really need a supermod that has most of what you guys and gals have already made.

Comments?

Franco

Post Sat Feb 24, 2007 6:47 pm

I like the idea of seeing a "hole" in a field your ship just passed though. But...this is not possible.
However, a multiple component ship is not beyond building. But..to use same ship as a station might pose some technical problems with the current game engine.

Post Sun Feb 25, 2007 5:15 am

This could probarbly go to the Ideas for Freelancer 2 stickified thread at the Freelancer Discussion forum

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