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How to change level requirements for SP missions?

The general place to discuss MOD''ing Freelancer!

Post Tue Jan 30, 2007 8:26 pm

How to change level requirements for SP missions?

I want to ingress level requirements for SP missions but I don’t know which ini files I need to edit. Any help is appreciated.

Post Wed Jan 31, 2007 2:49 pm

somewhere in /DATA/ folder (or it's subfoledrs) is a level2diff.ini (or something like that. havent played FL for a while (stupid burnt-down CPU))

Post Sun Feb 04, 2007 1:35 am

Thank you for your help and sorry for not replaying. I was away few days.

I found an ini. File name is RankDiff.ini but I encountered few problems. Original values are this:

rank_diff = Base_0_Rank, 0.082100
rank_diff = FreeTime_01_02, 0.112387
rank_diff = FreeTime_02_03, 0.205129
rank_diff = FreeTime_03_04, 0.351002
rank_diff = FreeTime_04_05, 0.480486
rank_diff = FreeTime_05_06, 0.657737
rank_diff = FreeTime_07_08, 0.900376
rank_diff = FreeTime_08_09, 1.232525
rank_diff = Mission_End, 38.983860

When I change it in something like this:

rank_diff = Base_0_Rank, 0.082100
rank_diff = FreeTime_01_05, 0.561935
rank_diff = FreeTime_05_10, 1.025645
rank_diff = FreeTime_10_15, 0.351002
rank_diff = FreeTime_15_20, 1.755010
rank_diff = FreeTime_20_25, 3.288685
rank_diff = FreeTime_25_30, 4.501880
rank_diff = FreeTime_30_35, 6.162625
rank_diff = Mission_End, 38.983860

instead of every 5 levels I get SP mission every 3 levels.

Any suggestions?

Post Sun Feb 04, 2007 4:02 pm

well i have looked into that ini one or 2 times, but i haven't messed with it. try looking in other topics. i think there was a level requirement topic around here somewhere

And those freetime entries are for free time: if you change them, you change free time.

and what are you trying to make?

Edited by - magnet14 on 2/4/2007 4:03:46 PM

Post Mon Feb 05, 2007 1:36 am

The freetime stuff is actually hardcoded in content.dll I'm afraid. Quite sometime ago StoneD posted the info and it works just fine. Couldn't find it on a quick search and off to work now. Will dig later if I can.

Post Mon Feb 05, 2007 1:57 pm

Thanks for help, i really appreciate it. Aim using search but I cannot find anything related to my problem and I know we discuss about this few years back (I lost my username and password). And sorry for bad English but I will try to explain what I want to accomplish.

Aim making massive SP mod for players who know Sirius as their own pocket. Point is to include all systems during the SP game and to make game hard as hell on every step.

Some of the features are:
- All jump gates are unlocked after mission 2
- All ships have shield regeneration
- They use nanobots and shield batteries
- Much better equipment for most NPC ships
- Large battleship encounters mainly in home systems (New York, New Berlin)
- Full scale war between Kusari and Rainland in Sigma 13 (later in most Kusari systems)
- Battleship killing missions
- Better NPC AI
- Nomad battleship encounters in few BorderWorld and in Unknown systems

I will add more features later. I know this is nothing new but I am making this for myself. I don’t like new ships, systems etc.

I finished maybe 60-70% so far but I am stuck with leveling problem. Player must be level 32 before mission 10 because is impossible to finish the game without Very Heavy Fighter. I know I can decrease level requirements for ships and equipment but if I do that it will bee weary hard to perfectly balance the game. It will be much easier to change few values.

And again thanks for help

Edited by - mist_rs on 2/5/2007 1:58:30 PM

Post Fri Apr 06, 2007 10:28 pm

Try out my BigDaddy Storyline mod v1.2 if you want to use anything in it or improve it go right ahead.

Post Sat Apr 07, 2007 1:35 am

mist_rs, and how did you make your battleship missions, could you tell, please?

I am tryuing but can't.

My topic about it is "New factions missions and capships missions.", the topic is recent.


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