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UTF Edit Problems

The general place to discuss MOD''ing Freelancer!

Post Fri May 26, 2006 7:04 am

UTF Edit Problems

Hi, recently I've been trying to fix a problem of my npc's switching meshes. So I go into UTFEdit to change the file names so that they don't conflict. (i.e. I had 3 ships that all used saucer_top.3db, and saucer_top.lod0.vms) Anyway, I changed just the .vms name in the VMeshData, but that didn't change anything, so I changed the filename in Root and the tree name to match it,

So I had:

Root
-----Blah
-----Blah
-----File name <--this I changed to match the new .vms tree name
saucer_top.3db <--this I changed to match too

Unfortunately, when I tested it, the ships mesh didn't even appear, and when I selected one of them, CTD.

If anyone can help or point out something stupid I've done (this is my first time using UTF Edit) it would be most appreciated

Thx, Xen()morph

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Mine is the squiggly! (erm, tilde)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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/(o.0)
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Post Fri May 26, 2006 7:54 am

Err.. it's not as simple as that I'm afraid

You need the CRC tool as well (link anyone?) and you have to generate a CRC hashcode for each name, and enter it into the correct node too.

There is a good tutorial, can someone find it and post the link here please?

And there is a tool called FL Ship Model Cloner which will help you do it too, can someone find the link to that and put it here too?

Sorry, trying to help in a hurry.

Roleplay: - the art of self-deceipt!

Post Fri May 26, 2006 1:36 pm

Well I think I found your tut, and I did everything you said with the crc's and all, but no luck...

I am so cursed with problems...

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