Sun May 14, 2006 1:22 pm by Sirwolfgang
ok i added 2 HPs to every ship, HpTractor and HpRadar but its not working the way i want it so heres my code:
<---loadouts.ini, loadouts_special.ini, loadouts_utility.ini--->
[Loadout
nickname = msn_playerloadout
archetype = ge_fighter
equip = ge_gf1_engine_01
equip = shield01_mark01_lf, HpShield01
equip = ge_fighter_power01
equip = ge_s_scanner_01, HpRadar
equip = ge_s_tractor_01, HpTractor
equip = ge_s_thruster_01, HpThruster01
equip = li_gun01_mark01, HpWeapon01
equip = li_gun01_mark01, HpWeapon02
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallOrange, HpRunningLight01
equip = SlowSmallOrange, HpRunningLight02
equip = SlowSmallOrange, HpRunningLight05
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 3
cargo = ge_s_repair_01, 3
i did this for every load out in the 3 load out files. This just shows one entry, cuz i am not about to post the hole file.
<-----shiparch.ini----->
[Ship
ids_name = 237034
ids_info = 66570
(skip a little)
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_Tractor, HpTractor
hp_type = hp_Radar, HpRadar
I did this for every ship, just showing one entry
<------------st_equip.ini---------->
[Scanner
nickname = ge_s_scanner_01
ids_name = 263750
ids_info = 264750
volume = 0.000000
mass = 10
HP_child = HpConnect
hp_type = hp_radar
hit_pts = 1000000000
explosion_resistance = 0.500000
debris_type = debris_normal
DA_archetype = equipment\models\hardware\co_radar_jammer2.cmp
material_library = equipment\models\hardware.mat
range = 2500
cargo_scan_range = 2000
LODranges = 0, 20
lootable = true
[Scanner
nickname = ge_s_scanner_02
ids_name = 263751
ids_info = 264751
volume = 0.000000
mass = 10
HP_child = HpConnect
hp_type = hp_radar
hit_pts = 1000000000
explosion_resistance = 0.500000
debris_type = debris_normal
DA_archetype = equipment\models\hardware\br_radar_jammer1.cmp
material_library = equipment\models\hardware.mat
range = 5000
cargo_scan_range = 2000
LODranges = 0, 20
lootable = true
[Tractor
nickname = ge_s_tractor_01
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
HP_child = HpConnect
hp_type = hp_tractor
hit_pts = 1000000000
explosion_resistance = 0.500000
parent_impulse = 20
child_impulse = 80
debris_type = debris_normal
DA_archetype = equipment\models\hardware\\\ge_tractor_beam.3db
material_library = equipment\models\hardware.mat
max_length = 1500
reach_speed = 2000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
LODranges = 0, 20
lootable = true
[Tractor
nickname = ge_s_tractor_02
ids_name = 458777
ids_info = 491535
volume = 0.000000
mass = 10
HP_child = HpConnect
hp_type = hp_tractor
hit_pts = 1000000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
DA_archetype = equipment\models\hardware\ge_heavy_tractor_beam.3db
material_library = equipment\models\hardware.mat
max_length = 2500
reach_speed = 3000
color = 145.00000, 0.0000, 0.0000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
LODranges = 0, 20
lootable = true
<-----------ST_good.ini-------------->
[Good
nickname = scanner_01
equipment = ge_s_scanner_01
category = equipment
price = 500
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_radarjammer.3db
combinable = False
ids_name = 263750
ids_info = 264750
shop_archetype = equipment\models\hardware\br_radar_jammer1.cmp
material_library = equipment\models\hardware.mat
[Good
nickname = scanner_02
equipment = ge_s_scanner_02
category = equipment
price = 5000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_radarjammer.3db
combinable = False
ids_name = 263751
ids_info = 264751
shop_archetype = equipment\models\hardware\co_radar_jammer2.cmp
material_library = equipment\models\hardware.mat
[Good
nickname = tractor_01
equipment = ge_s_tractor_01
category = equipment
price = 500
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_powerplant.3db
combinable = False
ids_name = 263744
ids_info = 264744
shop_archetype = equipment\models\hardware\ge_tractor_beam.3db
material_library = equipment\models\hardware.mat
[Good
nickname = tractor_02
equipment = ge_s_tractor_02
category = equipment
price = 3500
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_powerplant.3db
combinable = False
ids_name = 458777
ids_info = 491535
shop_archetype = equipment\models\hardware\ge_heavy_tractor_beam.3db
material_library = equipment\models\hardware.mat
<---------------Goods.ini---------->
[Good
nickname = gf1_package
category = ship
hull = gf1_hull
addon = ge_gf1_engine_01, internal, 1
addon = ge_fighter_power01, internal, 1
addon = ge_s_scanner_01, HpRadar, 1
addon = ge_s_tractor_01, HpTractor, 1
addon = shield01_mark01_lf, HpShield01, 1
addon = LargeWhiteSpecial, HpHeadlight, 1
addon = SlowSmallOrange, HpRunningLight01, 1
addon = SlowSmallOrange, HpRunningLight02, 1
addon = SlowSmallOrange, HpRunningLight05, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1
agan this is just one entry but i did it to all of the ships
I want the tractors and scanners to be links to hps and with the shield and thrusters when u buy them, they do not acked like they are lnked with the hp. when u disconnet them they dont leave the gray empty box. They are not listed with the shields, they are insted with the nano bots. And u cant see them on any ships there not link to the Hp rite. So if u no how to fix this, or want to see the whole fils let em no.
THX