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Problem with my mod

The general place to discuss MOD''ing Freelancer!

Post Fri May 05, 2006 8:19 am

Problem with my mod

WHY ME!!!

Mod's ready (nearly), so i set up Flserver on server for the mod and i was testing mod so far and i got a bug that i can't find!!

When a player undocks(In NY at Manhatan) i CTD or server crashes!! Annoying!

Anyone help?!

Blaster

admin of: Blaster Universe
MSN: [email protected]
AIM: Djsimon45

Post Fri May 05, 2006 8:25 am

Have you tried FLScan on your mod?

Edited by - Chips on 5/5/2006 9:25:09 AM

Post Fri May 05, 2006 9:54 am

hehe, no. i will but i need to get .net framework 1.1

Blaster

admin of: Blaster Universe
MSN: [email protected]
AIM: Djsimon45

Post Fri May 05, 2006 10:29 am

Is it only while in multiplayer? Can the go there ok in single player? I don't know of many crashes that only occur in multiplayer. Did you add any custom factions to mpnewchar.fl? It shouldn't be a crash..

Post Fri May 05, 2006 10:34 am

i've made new factions, but not in mpnewchar.fl, my factions are only in new systems. SWAT_OP-R8R said something about 'spew' WTF!

And the Flscan came up with other problems but not this problem i'm having.

Blaster..Out

Blaster

admin of: Blaster Universe
MSN: [email protected]
AIM: Djsimon45

Post Fri May 05, 2006 1:01 pm

What errors did FLScan come up with?

I take it if they are set to start/undock from bases in other systems, then it doesn't crash? Have you tried elsewhere in New York - like at fort bush (a tradelane away). If you can undock elsewhere in NY, it's most likely a duff npc issue in a spawn at Manhatten.

You could always just comment out every encounter line in the system file and then start the server and try launching. With no npcs in the system, if you crash it means it's something else - bad archetypes, bad entries etc.

Edited by - Chips on 5/5/2006 2:02:45 PM

Post Sat May 06, 2006 12:57 am

most likely a new encounter that does use one of the new factions

Post Sun May 07, 2006 12:34 am

it was that actually Op!!

and i removed faction and encounter and im fine now, adding new ships and scripting them and then Blaster Universe 3.1 is complete! (first version complete, but it will need testing)

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