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Probs with ship

The general place to discuss MOD''ing Freelancer!

Post Mon May 01, 2006 7:51 pm

Well, you would know more about this, but shouldn't your hull ids_name be the same as the ship itself? This might not cause a crash though...

Hope this helps, seeing as my last post didn't...

Post Mon May 01, 2006 11:26 pm

FLScan does require the .NET files to be installed from Microsoft if they aren't already, otherwise it may be useful to contact Accushot with the issue/mod to help him resolve any bugs. Things cannot be fixed unless people tell him about it.

Post Tue May 02, 2006 10:31 pm

Well FLscan can be started but it gives a runtime error while scanning the audio ini files. It also scans this files if I disable that.

Post Tue May 02, 2006 11:23 pm

Interesting, any chance of having a copy of said audio file that it chokes on please? It should decrypt ini files on the fly (the newest version does without issue, so I assume you have the latest version right - the one released a few weeks ago?), so I guess the file is either encrypted differently, or alternatively, is corrupted.

Post Fri May 05, 2006 7:27 am

The ini files in my mod folder are not encryptet in any way

Post Fri May 05, 2006 11:19 am

Hmmm... I'm POSITIVE that this has nothing to do with your current problem, but it may still cause crashes once you get your current problem fixed:

addon = SlowSmallOrange, HpRunningLight03, 1
addon = SlowSmallOrange, HpRunningLight03, 1

Two lights on the same hardpoint. Like I said, won't cause a start-up crash, but might not be liked later.

MK

*edit* Are you SURE that it is the ship causing the problem? I've never heard of a problem with a ship causing a start-up crash. Sounds like something else.

Edited by - mknote on 5/5/2006 12:21:31 PM

Post Tue May 09, 2006 12:24 pm

I didn't see a shield HP declaration in the shiparch.ini:
hp_type = hp_elite_shield_special_1, HpShield01, HpShield02
hp_type = hp_elite_shield_special_2, HpShield01, HpShield02
etc...
modders, could this have caused the prob?


Its the job that's never started that takes the longest to finish.

Post Tue May 09, 2006 3:20 pm

Good eye! But I don't think that would cause a start-up crash, but it might crash if you bought the ship or tried to fly it.

Not sure about anything else...

Edited by - Xen()morph on 5/10/2006 1:29:07 PM

Post Tue May 09, 2006 3:36 pm

I had one recently where i added a ship and the tga was compressed instead of uncompressed. It crashed every time i tried to enter the ship room. Its only one more thing to look for. So, where are we at so far? You've removed the extra equipment from the goods file? Where are you actually buying it? It could even be a new base ship room causing the crash.
And, the missing shiparch values for shields shouldn't be a crash. You just wouldn't be able to mount any shields on to the shield hard points.

Edited by - M-A-C-E_166 on 5/9/2006 4:47:20 PM

Post Tue May 09, 2006 3:55 pm

M-A-C-E is right on that one,i just did that with a new ship lol.it allowed me to buy it without crashing.So that's not it


EDIT

goods.ini

[Good
nickname = ve2_hull (this should be the same as........
category = shiphull
ship = vo_elite2 ...this)
price = 797890
ids_name = 12019
item_icon = Equipment\models\commodities\nn_icons\bw_heavy.3db

looking this up,this will cause a crash
Simply change nickname to vo_elite2_hull and that should do it. I've done this one as well lol.

Edited by - ds9phoenix on 5/9/2006 4:58:59 PM

Post Wed May 10, 2006 6:34 am

The ve2 though is just a nickname. As long as it is unique it dosen't really matter what you call it. Canya post up the newest versions of shiparch and goods? With any changes that have been made.

Post Wed May 10, 2006 10:52 am

Nicknames matter not - as long as it's pointing towards the shiparch.ini nickname in the hull part, and then the nickname of that is referenced from the package part - it doesn't make one jot.

I did ask before - have you tried this with only a powerplant, radar and engine in the package and all else removed or not? I believe this is the third time that I have asked this, and still not gotten a response. Not your powerplant etc, but one from... oo... say a starflier (or any other existing ship).

can you also get to the shipdealer without that ship on sale there? (just to make sure)...

These are the first two things that should have been done, but you haven't said if you have done these yet.

Post Mon May 15, 2006 2:19 am

I´ve currently got a problem makeing changes on my mod because of FLMM.
The loading screen is displayed but the you can see only the entry in the taskbar even if you maximize it

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