Tradelane crashing
I've recently been modding some systems, changing encounters and all, and now, everytime I reach this one zone, or dock with the tradelane that leads to the zone, the game crashes. I have tried tons of things and I can't seem to figure out what I did wrong. I did however use FLE to convert a whole bunch of the encounters to diff't factions. Any help would be most appreciated. (P.S. there is a lot of code involved, so I won't post all of it, but I've checked through most)
This is the zone that seems to cause the crash
[zone
nickname = zone_pop_manchester_gate
pos = -32904, 0, 10605
shape = SPHERE
size = 4000
comment = Manchester Jumpgate
sort = 5
toughness = 5
density = 10
repop_time = 10
max_battle_size = 9
pop_type = jumpgate
relief_time = 15
density_restriction = 8, unlawfuls
population_additive = false
faction_weight = fc_x_grp, 11
faction_weight = fc_lr_grp, 11
faction_weight = li_n_grp, 12
faction_weight = li_lsf_grp, 11
encounter = area_defend, 5, 0.090000
faction = fc_x_grp, 1.000000
encounter = area_assault, 5, 0.030000
faction = fc_lr_grp, 0.500000
faction = li_n_grp, 0.500000
encounter = capitalship_starfleet, 7, 0.030000
faction = fc_x_grp, 1.000000
encounter = capitalship_borg, 7, 0.030000
faction = li_n_grp, 0.500000
faction = li_lsf_grp, 0.500000
EDIT: Actually it was the patrols leading to that zone. I just deleted them and it works.
Edited by - Xen()morph on 4/23/2006 8:49:18 AM
This is the zone that seems to cause the crash
[zone
nickname = zone_pop_manchester_gate
pos = -32904, 0, 10605
shape = SPHERE
size = 4000
comment = Manchester Jumpgate
sort = 5
toughness = 5
density = 10
repop_time = 10
max_battle_size = 9
pop_type = jumpgate
relief_time = 15
density_restriction = 8, unlawfuls
population_additive = false
faction_weight = fc_x_grp, 11
faction_weight = fc_lr_grp, 11
faction_weight = li_n_grp, 12
faction_weight = li_lsf_grp, 11
encounter = area_defend, 5, 0.090000
faction = fc_x_grp, 1.000000
encounter = area_assault, 5, 0.030000
faction = fc_lr_grp, 0.500000
faction = li_n_grp, 0.500000
encounter = capitalship_starfleet, 7, 0.030000
faction = fc_x_grp, 1.000000
encounter = capitalship_borg, 7, 0.030000
faction = li_n_grp, 0.500000
faction = li_lsf_grp, 0.500000
EDIT: Actually it was the patrols leading to that zone. I just deleted them and it works.
Edited by - Xen()morph on 4/23/2006 8:49:18 AM