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Battleship encounter spawning problems

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Post Sat Apr 15, 2006 1:38 pm

Battleship encounter spawning problems

Hi.
Well,found one thing I am not satisfied with and can't work it out.
I want:
I want to have battleship encounter every time I enter a zone(near jumpgates),
and I want it to be respawned no less then in 60 sec after it is destroyed
So I tried(in New London):

[zone
nickname = zone_pop_br01_dublin_gate
pos = -78223, 0, 56093
shape = SPHERE
size = 4000
comment = Dublin Jumpgate
sort = 11
toughness = 19
density = 15
repop_time = 60
max_battle_size = 8
pop_type = jumpgate
relief_time = 60
faction_weight = br_n_grp, 25
faction_weight = co_be_grp, 10
faction_weight = br_m_grp, 10
faction_weight = gd_im_grp, 5
density_restriction = 4, unlawfuls
encounter = capitalship_b_battleship, 19, 1.000000
faction = br_n_grp, 1.000000
encounter = area_trade_freighter, 19, 0.220000
faction = co_be_grp, 0.400000
faction = br_m_grp, 0.400000
faction = gd_im_grp, 0.200000
encounter = area_trade_transport, 19, 0.110000
faction = co_be_grp, 0.400000
faction = br_m_grp, 0.400000
faction = gd_im_grp, 0.200000

I enter zone,see battleship, fly about 8K away,go back,enter zone but see no battleship,wait,wait again,but don't see it.but sometimes see it.
Sometimes I cant see it when I enter zone for the first time.
When I exit game when in the zone,then enter the game(in MP) I always see battleship.
I wasn't satisfied and tried to create new zone:

[Zone
nickname = Zone_BR01_pop_ambient_01
pos = -78223, 0, 56093
rotate = 0, 0, 0
shape = SPHERE
size = 2000
comment = Ambient Pop
sort = 51
toughness = 19
density = 12
repop_time = 60
max_battle_size = 8
pop_type = Background
relief_time = 60
population_additive = false <---- tried true,no effect
faction_weight = br_n_grp, 25 <---- tried 10,no effect.
encounter = capitalship_b_battleship, 19, 1.000000
faction = br_n_grp, 1.000000
The result was the same as mentioned above.

The encounter used:
[EncounterFormation
ship_by_class = 1, 1, sc_battleships
pilot_job = defend_leader_job
make_class = wanderer
formation_by_class = battleships
behavior = wander <--- tried different things here
arrival = cruise <--- tried different things here
allow_simultaneous_creation = false
zone_creation_distance = 0
times_to_create = infinite
""By the way, what does parameter "longevity = ..." mean here?""

[Creation
permutation = 0, 3

Well,making destructible base or wplatform with battleship arch. isn't exectly what I want
Am I missing something?Why I can't see encounter every time I enter zone?
And what to do?Any solutions or ideas?
P/S
please help

Post Sat Apr 15, 2006 3:02 pm

@Vital: I believe it has to do with your relief time...If I'm not mistaken, it runs in minutes, not seconds. Hope this helps!

What's your favorite letter?
Mine is the squiggly! (erm, tilde)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/()_()
/(o.0)
+(___)o

Post Sun Apr 16, 2006 5:55 am

Well,I've found some(not more than some)kind of solution:
[zone
nickname = zone_pop_br01_dublin_gate
pos = -78223, 0, 56093
shape = SPHERE
size = 4000
comment = Dublin Jumpgate
sort = 11
toughness = 25
density = 15
repop_time = 60
max_battle_size = 12
pop_type = jumpgate
relief_time = 15 <---- changing = no effect?(or maybe I didn't notice effect?)
faction_weight = br_n_grp, 25
faction_weight = co_be_grp, 10
faction_weight = br_m_grp, 10
faction_weight = gd_im_grp, 5
density_restriction = 4, battleships <---- THAT'S IT.
density_restriction = 4, unlawfuls
encounter = capitalship_b_battleship, 19, 1.000000
faction = br_n_grp, 1.000000
encounter = area_trade_freighter, 19, 0.220000
faction = co_be_grp, 0.400000
faction = br_m_grp, 0.400000
faction = gd_im_grp, 0.200000
encounter = area_trade_transport, 19, 0.110000
faction = co_be_grp, 0.400000
faction = br_m_grp, 0.400000
faction = gd_im_grp, 0.200000

But still encounter happens in 8 - 17 seconds after I enter zone.
And one more thing:
adding
density_restriction = 4, battleships
to thtis:
Zone
nickname = Zone_BR01_pop_ambient_01
pos = -78223, 0, 56093
rotate = 0, 0, 0
shape = SPHERE
size = 2000
comment = Ambient Pop
sort = 51
toughness = 19
density = 12
repop_time = 60
max_battle_size = 8
pop_type = Background
relief_time = 60
population_additive = false <---- tried true,no effect
faction_weight = br_n_grp, 25 <---- tried 10,no effect.
encounter = capitalship_b_battleship, 19, 1.000000
faction = br_n_grp, 1.000000

DIDN"T take any effect.
WhyWhy??
And battleships always comes having some high speed,and sometimes even fly out of range.Is it possible simply to make battleship appear stable in the zone(like story missions)???????

Post Sun Apr 16, 2006 8:30 am

You could make two zones, overlapping. one zone ONLY has a 100% chance of battleship encounters. Make the density low - like 1 or 2, so you just get a battleship alone (also check your formation/encounter - make it a custom battleship one with only one battleship and perhaps one fighter showing up.

Make the relief time 0 or 1, make the repop time 1 or 0.

To make them not move... remove the engine from their loadout. They will spawn, and hang motionless in space. They may fire (not tried it to be honest) if they get angry, so as long as their guns have range...

Tis all about playing about and experimenting.

The other zone can contain other things - such as transports etc.
I haven't tried any of that, it's just what I would personally do if I was trying to do what you are doing. Of course, the problem of having them without engines means that they will suddenly appear somewhere and not move.

Edited by - Chips on 4/16/2006 9:31:26 AM

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