@ M-A-C-E, it's called collateral damage
I try and avoid fire fights in radiation zones as I usually end up sucking vacuum, the ships just don't last long with both radiation and weapons damage.
@ Cold_Void, I wouldn't know as when my ship starts to loose bits I'm normally to busy trying not to die to look at my inventory screen
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@ Vital, there may be a way of getting what you want but I haven't tested it myself so I can't guarentee it, and it won't work on custom ships. In the Goods.ini are a pile of packages-
[Good
nickname = gf5_package
category = ship
hull = gf5_hull
addon = ge_gf5_engine_01, internal, 1
addon = ge_fighter5_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
If you cross reference each package with the shiparch you'll see how many exhausts the ship has, you then stick an engine on each engine hardpoint like this-
[Good
nickname = gf5_package
category = ship
hull = gf5_hull
addon = ge_gf5_engine_01, HpEngine01, 1
addon = ge_gf5_engine_01, HpEngine02, 1
addon = ge_fighter5_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
However if the ship has only one exhaust then don't change the package, you will also have to do this to every ship loadout as well.
Atm every ship with more than one engine will go at warp speed when you use the engine kill key. This is the part I haven't tested so I don't know if it will work or not, each entry in the shiparch has a "linear_drag" setting, what you need to do is multiply this number by the number of engines you have on the ship. This should stop the warp speed but it will probably drop the speed on the thrusters as well, my only real concern is what happens when an engine is destroyed, will the ship drop a lot of speed or will it take of at warp. Like I said I haven't tested this myself so please no comebacks if it doesn't work.