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Making ships flee

The general place to discuss MOD''ing Freelancer!

Post Fri Mar 31, 2006 10:13 am

Making ships flee

Is it possible to define an encounter so that the ships flee when coming in contact with ships of an enemy faction?

I would be using this for my civilians.

Post Fri Mar 31, 2006 10:27 am

I think it should be a possible to create a new job type for a custom faction. Or, you could modify some of the trade type jobs to be less aggressive. This is from pilots_pop:
[JobBlock
nickname = trader_job
wait_for_leader_target = False
flee_when_leader_flees_style = False<-- Got to be true
scene_toughness_threshold = easy
flee_scene_threat_style = easy
flee_when_hull_damaged_percent = 0.750000<-----Maybe changing to 100? Might be a crash, but worth a go
flee_no_weapons_style = True
loot_flee_threshold = equal<--There is an "easiest"used for smugglers
attack_subtarget_order = anything
field_targeting = low_density
loot_preference = lt_all
combat_drift_distance = 50000
attack_preference = fighter, 2500, guns / guided / unguided<-Not sure what wud happen if..
attack_preference = freighter, 2500, guns / guided / unguided<-..U just deleted the target priorities
attack_preference = anything, 2500, guns / guided / unguided

Probably take a little while playing around with values here and there, but it should be possible.

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