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Could use some help with fuses

The general place to discuss MOD''ing Freelancer!

Post Wed Mar 22, 2006 6:12 pm

Could use some help with fuses

I've been going through playtesting the mod i'm (still) working on and have run into a bit of a problem.
In it I have added long range destroy missions. I'll spare you all of the details, but how do you ensure that when you blow up a solar you always get all of the commodities and equipment lootable? I've increased the difficulty of the solar to D19 and have added the stuff to lootprops. It works some of the time, but it needs to work 100% of the time otherwise the whole thing is screwed.
Can this be done by fuses? Or do i need to increase the global_droploot value somewhere?
Any help wud be appreciated.

Post Wed Mar 22, 2006 7:13 pm

it should -

[dump_cargo
at_t = 0.000000
origin_hardpoint = HpMount

Post Thu Mar 23, 2006 7:41 am

Cheers, thats fixed it ok now. Many thanks.

F!R

Post Fri Mar 24, 2006 7:50 am

...perhaps someone can help with this:

I try to have pilot licenses to mount in a special hardpoint.
Did steal the "hp_fighter_shield_special_1". This is now "Pilot Licenses".
-------------------------------------------------------
.....
hp_type = hp_fighter_shield_special_1, Hpxx04
fuse = fuse_loose_lic, 0.000000, 1
...............
-------------------------------------------------------
I try to kill this HP with a fuse, so that mounted license is lost, when ship + player die.
Therefore my NOGO fuse:
-------------------------------------------------------
[fuse
name = fuse_loose_lic
lifetime = 1
[destroy_hp_attachment
at_t = 0.1000
hardpoint = hp_fighter_shield_special_1
fate = loot
[destroy_hp_attachment
at_t = 0.15000
hardpoint = Hpxx04
fate = loot
[destroy_hp_attachment
at_t = 0.2000
hardpoint = HpConnect
fate = loot
-------------------------------------------------
... as you can see, i m not sure, what to destroy.

Post Fri Mar 24, 2006 8:22 am

this one's correct:

[destroy_hp_attachment
at_t = 0.15000
hardpoint = Hpxx04
fate = loot

it should work, provided that lootable = true in the licenses archetype

F!R

Post Fri Mar 24, 2006 11:46 pm

Ty, but ..... nogo

On the server there is this message:
-----------------------------------------------------------------------------------------
E:\FL\Scratch\Source\Common\CAttachedEquip.cpp(677) : *** ERROR: CAttachedEquip: Failed to connect on Equipment\models\commodities\crates\crate_red.3db to Hpxx04 (Ignorable)
------------------------------------------------------------------------------------------

i´m banging my head for a while .....
pilot license + loot looks like that
------------------------------------------------------------------------------------------
[LootCrate
nickname = pilot_001_loot
DA_archetype = Equipment\models\commodities\crates\crate_red.3db
LODranges = 0, 50, 150
mass = 1
explosion_arch = debris_normal
;-------------
[ShieldGenerator
nickname = pilot_001
DA_archetype = Equipment\models\commodities\crates\crate_red.3db
ids_name = 524652
ids_info = 526759
loot_appearance = pilot_001_loot
units_per_container = 1
lootable = true
HP_child = HpConnect
hp_type = hp_fighter_shield_special_1
---------------------------------------------------------------------------------------------

... and i already tried "some" variations of this.

Post Sat Mar 25, 2006 6:46 am

Which ship are you mounting on to? I haven't heard of the Hpxx04 hardpoint.

Post Sat Mar 25, 2006 7:19 am

that' doesn't look like a valid shield entry to me - and the lootcrate is unecessary.and i don't see any lootable = true - Hpxx## is a HardCMP added hardpoint M-A-C-E.besides all that, does this crate have a proper mount to connect itself?

F!R

Post Sat Mar 25, 2006 8:40 am

Ok i try to point it out, what we did (may sound a bit funny, cause my english sometimes has bugs too).

1. there are some extra Hardpoints (HPxx01 - HPxx04) in each CMP in the actual WTS2.82 (actual test version - if you should be interested http://www.filefactory.com/get/f.php?f= ... 2e14b53730)

2. there are no more "normal" "hp_fighter_shield_special_1" all fighter shields class1 have been upgraded to class2.

3. "hp_fighter_shield_special_1" is assigned to be pilot licsense
It has NO shield effect, should have no shield effect and has no proper shield entry therefore.
(have a look in my second entry. "Lootable = true" is there on the 3rd line from below)

4. HPxx04 is assigned to hold the pilot license.
(have a look in my first entry.)

5. One bug - but not the one i m hunting - is the "DA_archetype = Equipment\models\commodities\crates\crate_red.3db" entry. This seems to deliver the server error.

6. Thanks for the tip, that "lootcreate" is not needed (i had a little suspect about that) I ll try this.
Together with an other archetype (no red crate -:-)) this might work.

Edited by - F!R on 3/25/2006 8:45:30 AM

Edited by - F!R on 3/25/2006 8:48:00 AM

Edited by - F!R on 3/25/2006 8:51:07 AM

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