Thu Mar 16, 2006 5:40 am by k0rben
u mean like putting an effect on a specific object, without using a FX hardpoint?
if so could u be more specific like where u want to put it?
im also plaing with effects at the mom so maybe i can be of some help
EDIT:
if u plan to use some effects just... "floating" in space, i recommand using a blank .cmp with 1 or more FX hardpoints and make object untargetable.
an easy way is to use the jumphole cmp, declare it as untargetable and change jumphole effect with 1 of the other existing ones
u can use planetstorm for random lightnings in space or outer_lightning (not sure thats the name) for big random lightnings
quick example:
data\solar\SolarArch.ini:
[Solar
nickname = space_lightnings
ids_name = 0
ids_info = 0
type = NON_TARGETABLE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
mass = 10000.000000
loadout = space_lightnings_loadout
solar_radius = 600
shape_name = NNM_SM_MINING
hit_pts = 999999961690316250000000000000000000.000000
phantom_physics = true
data\solar\loadouts.ini:
[Loadout
nickname = space_lightnings_loadout
equip = space_lightnings_fx, HpFX1
data\equipments\select_equip.ini:
[AttachedFX
nickname = space_lightnings_fx
particles = outer_sanctum_lightning
data\universe\systems\DESIRESYTEM\DESIRESYSTEM.ini: <--- change at will
[Object
nickname = desiredsystem_fx1
ids_name = 0
pos = 0, 0, 0
rotate = 0, 0, 180
Archetype = space_lightnings
ids_info = 0
behavior = NOTHING
visit = 128
there u go u have big lightnings over the place :p
hope that helps
Edited by - k0rben on 3/16/2006 9:26:55 AM