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Weapon Range

The general place to discuss MOD''ing Freelancer!

Post Fri Feb 24, 2006 11:44 am

Weapon Range

Which entrys do I have to edit to change a torpedo´s range?

Post Fri Feb 24, 2006 12:12 pm

[Munition
nickname = torpedo01_mark02_ammo
explosion_arch = torpedo01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo01_mark02_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700 <This is the range of the torpedo so this is what you need to edit>
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265164
ids_info = 266164
mass = 1
volume = 0.000000

"All truth passes through three stages:
First, it is ridiculed;
Second, it is violently opposed; and
Third, it is accepted as self-evident."

Post Fri Mar 03, 2006 9:12 am

Fourth; it´s forgotten

THNX-That helps a lot

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