@Louva-Deus:
Can't wait to hear what you've got in store for the TLR community. As for Toolkit "driving me batty"... yeah, at the end, I felt like some tragic figure in some history of mathematics... only what I'm working on is a friggin' game, and nobody will be writing my biography some day
I found myself trying to talk myself into arranging every single weapon into XML/FLMM, exporting their DLL entries into the descriptions, and then arranging them by type, for easier categorization and balance at one point... that's about when I was like, "dude, you're never going to be done".
While I'd love to have had the time and mental energy to redo every planetary texture, give every Faction unique ship-sets, etc., it was just wearing me down, and it seemed like a wish-list item came up every week that would take four more weeks to do.
It got to the point where I couldn't even get out timely replies to Jsncaliff about the modeling/skinning he was doing for the mod... and I just had to stop. There's only so much I can do, and I hit the limit. I really don't have any regrets, other than the later-but-not-never debut of WOS B2, because Toolkit, while not finished, is stable and is full of new things for people to play with.
I'm having a lot of fun with Spring, because I can tackle it in much smaller bites- one unit takes about three days of work, from ideas and geometry to skinned and animated. Which, given the rest of my schedule, means it takes me about a week. Plus I've gotten some help on coding and modeling, so it isn't all on me- I am really not a terribly good coder, so that's helping my mental state considerably, knowing that I am not the sole Provider of Make-It-Go.
@Aldebaran:
Very glad to see that your team's creation reached its fullest potential- I played it a bit the other day, and was quite impressed with the final product's overall level of polish and sheer love. I really appreciate the kind credits you gave me, although my contribution to the overall enterprise was quite small overall. Best wishes, and happy modding!