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even more questions - attacking missiles and dubble torpedos

The general place to discuss MOD''ing Freelancer!

Post Wed Feb 01, 2006 5:27 pm

even more questions - attacking missiles and dubble torpedos

ok, i have a few more questions for you,

1. i know ive seen something like this somewhere but i couldnt find te thread so... would it be possable to make a missile have its own weapon? what i intend to do is make a launcher with missiles disgised as fighters, so with a big ship, you launch fighters. would i be able to make those "fighters" or missiles, shoot? and also would i be able to make them only seek, but not ram into a target? although, suicidal fighters works too.

2. first i thought of making it possable for a launcher to load up on two types of ammo... of coarse then i thought about it and there would be no way of the player to choose what ammo to fire. so i came up with a different way of doing it. so i was wondering, how would i make a gun that doesnt show up on the weapons list or the equipment screen, but when you buy a certin torpedo launcher, it comes with the other missile launcher that doesnt show up. then you buy ammo for both guns, and to fire the normal launcher, you push "fire torpedo" and for the other, you push "fire missile"

3. where is the texture for the tractor beam at? im figuring its in a utf file, being tha its a flat texture, but im not sure where to find it.

4. last: what dll has the hardpoint names? I.E. "torpedo launcher harpoint" or gun/missile hardpoint (class 3)" dont those hafe infocards? where would i find those?

"I hope that when the world comes to an end, I can breathe a sigh of relief, because there will be so much to look forward to." -D.D.

Edited by - Iokua on 2/1/2006 5:32:36 PM

Post Wed Feb 01, 2006 10:35 pm

hardpoint names are in resources.dll,i don't think the tractorbeam uses a standard texture,a dual-projectile gun that shoots different ammo isn't possible,but stacking weapons through the ship's package could work

Post Thu Feb 02, 2006 12:08 am

alright thanks cold void, would you or anyone happen to know how id make a weapon not show up in the equipment screen?

also, is it possable to make an engine mountable to a gun or sheild hardpoint? i cant mix up other equipment but the engine doesnt let me change it.

"I hope that when the world comes to an end, I can breathe a sigh of relief, because there will be so much to look forward to." -D.D.


Edited by - Iokua on 2/2/2006 12:50:26 AM

Post Fri Feb 03, 2006 9:16 am

invisible weapons...hmm no i don't think i can see any way to do it,yet i recall that the Evolutions mod used to have cruiser guns you couldn't see in the loadout - i could be wrong though.engine's can't be mounted to anything but the engine hardpoints,sorry

Post Fri Feb 03, 2006 9:39 am

For invisible weapons, just don't reference a hardpoint in the shiparch file and then in the ship package, have the gun come mounted on that hardpoint. And I don't think it's possible to buy and sell engines, sorry

Post Fri Feb 03, 2006 12:26 pm

You can buy engines, but you have to go out and eject the one you are not using no more.


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