even more questions - attacking missiles and dubble torpedos
ok, i have a few more questions for you,
1. i know ive seen something like this somewhere but i couldnt find te thread so... would it be possable to make a missile have its own weapon? what i intend to do is make a launcher with missiles disgised as fighters, so with a big ship, you launch fighters. would i be able to make those "fighters" or missiles, shoot? and also would i be able to make them only seek, but not ram into a target? although, suicidal fighters works too.
2. first i thought of making it possable for a launcher to load up on two types of ammo... of coarse then i thought about it and there would be no way of the player to choose what ammo to fire. so i came up with a different way of doing it. so i was wondering, how would i make a gun that doesnt show up on the weapons list or the equipment screen, but when you buy a certin torpedo launcher, it comes with the other missile launcher that doesnt show up. then you buy ammo for both guns, and to fire the normal launcher, you push "fire torpedo" and for the other, you push "fire missile"
3. where is the texture for the tractor beam at? im figuring its in a utf file, being tha its a flat texture, but im not sure where to find it.
4. last: what dll has the hardpoint names? I.E. "torpedo launcher harpoint" or gun/missile hardpoint (class 3)" dont those hafe infocards? where would i find those?
"I hope that when the world comes to an end, I can breathe a sigh of relief, because there will be so much to look forward to." -D.D.
Edited by - Iokua on 2/1/2006 5:32:36 PM
1. i know ive seen something like this somewhere but i couldnt find te thread so... would it be possable to make a missile have its own weapon? what i intend to do is make a launcher with missiles disgised as fighters, so with a big ship, you launch fighters. would i be able to make those "fighters" or missiles, shoot? and also would i be able to make them only seek, but not ram into a target? although, suicidal fighters works too.
2. first i thought of making it possable for a launcher to load up on two types of ammo... of coarse then i thought about it and there would be no way of the player to choose what ammo to fire. so i came up with a different way of doing it. so i was wondering, how would i make a gun that doesnt show up on the weapons list or the equipment screen, but when you buy a certin torpedo launcher, it comes with the other missile launcher that doesnt show up. then you buy ammo for both guns, and to fire the normal launcher, you push "fire torpedo" and for the other, you push "fire missile"
3. where is the texture for the tractor beam at? im figuring its in a utf file, being tha its a flat texture, but im not sure where to find it.
4. last: what dll has the hardpoint names? I.E. "torpedo launcher harpoint" or gun/missile hardpoint (class 3)" dont those hafe infocards? where would i find those?
"I hope that when the world comes to an end, I can breathe a sigh of relief, because there will be so much to look forward to." -D.D.
Edited by - Iokua on 2/1/2006 5:32:36 PM