new bases
ok, making a completely new dockable base sounds hard to do, for me anyway. how would i go about using a previously made base, such as a small depot and conecting it with a new solar model, like, make it overlap so one berth sticks out of the new model?
i know possitioning would be tedious, but how would i make the objects act as one? like with the ring station in reihnland, its made up of multiple objects that all act as the same targetable object.
Also, is there an ini reference, that points to a bases docking hardpoints? so i can disable a berth that is inside another model without editing the model itself?
"I hope that when the world comes to an end, I can breathe a sigh of relief, because there will be so much to look forward to." -D.D.
i know possitioning would be tedious, but how would i make the objects act as one? like with the ring station in reihnland, its made up of multiple objects that all act as the same targetable object.
Also, is there an ini reference, that points to a bases docking hardpoints? so i can disable a berth that is inside another model without editing the model itself?
"I hope that when the world comes to an end, I can breathe a sigh of relief, because there will be so much to look forward to." -D.D.